ackvonhuelio Good practice is consistency! if your going to structure your code the same way then make sure it stays that way throughout the program it shouldn't force me to change it, it should just suggest it to me so i can fix critical issues i'd say that's one of the most important besides proper naming of variables and readability

person
And to add to the argument against CDO CANT EVEN ADJUST CANVAS SIZE LMAO
And to add to the argument against CDO DOESNT EVEN HAVE A GOOD PROJECTS LISTING LMAO
And to add to the argument against CDO CANT EVEN USE THE ONE GOOD FEATURE, KEYVALUES, WITHOUT A TOXIC COMMUNITY OF LIFELESS FUCKS SCREWING IT UP LMAO
And to add to the argument against CDO ALL THOSE OTHER REASONS THAT IM NOT GOING TO REPEAT FOR THE BILLIONTH TIME LMAO

    ...you can expand the canvas size...?
    ...the "toxic" community mostly doesnt know of the existance of keyvalues, as does yours

      person
      Wdym they don’t know the existence of key values???
      Where were you as people destroyed each other’s keyvalue projects with the console

      i mean people like remixers or low level coders (ahem... codemaster) dont know of key values because its not in that handy little list on the side

      ackvonhuelio I'll add to the fire since were doing this, the editor is ass, CDO's by default is full size, with KA i need a fokin extension to make it readable not to mention i also found out that there isn't a console? like hello that really helps with debugging stuff... you know like actual logic flow errors and not syntax stuff, and if that is possible shouldn't that be enabled by default? that is another poor choice at least in my eyes

        well lets not forget control + -/+ because that makes the canvas size irrelevant

          person
          I fail to see the logic in that statement.
          In KA you can make the canvas 600 by 400 or whatever, but in CDO it’s stuck at 400 by 400

            ackvonhuelio Actually resizing the canvas in KA screws the editor more, it's probably fine if your running it chromium based, but it doesn't seem to work all that much on Firefox once the canvas is resized i can't move it over to see offscreen code i have to physically drag the slider over, now am i really going to do that? also p5.js allows any canvas size along with the full size editor, also without some creepy green guy breathing down your back to not let your program run, also where does that console output go to? i checked the actual console to see if anything primed out but all it had was a bunch of errors.... what i meant was an on screen console that only shows the output you yourself outputted

              Varrience
              Yeah you use
              println(data);
              And a little console pops up
              Also, im pretty sure console.log does work, you just have to open the console via inspect

              in fact control + " - " works on almost all sites

              person
              Lmao either you seriously misunderstood me or ur trolling

              In CDO, the little canvas box which displays all ur sprites and stuff is stuck at 400x400 size

              In KA, you can change this size to 400x500, 600x400, or whatever.

              Using control- decreases the scale of everything, and doesn’t change the ratio of width to height

              yes, it does decrease the scale of everything, but it makes it so i can see more text, which is what the point of changing the canvas size is right?

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