...you can expand the canvas size...?
...the "toxic" community mostly doesnt know of the existance of keyvalues, as does yours

    person
    Wdym they don’t know the existence of key values???
    Where were you as people destroyed each other’s keyvalue projects with the console

    i mean people like remixers or low level coders (ahem... codemaster) dont know of key values because its not in that handy little list on the side

    ackvonhuelio I'll add to the fire since were doing this, the editor is ass, CDO's by default is full size, with KA i need a fokin extension to make it readable not to mention i also found out that there isn't a console? like hello that really helps with debugging stuff... you know like actual logic flow errors and not syntax stuff, and if that is possible shouldn't that be enabled by default? that is another poor choice at least in my eyes

      well lets not forget control + -/+ because that makes the canvas size irrelevant

        person
        I fail to see the logic in that statement.
        In KA you can make the canvas 600 by 400 or whatever, but in CDO it’s stuck at 400 by 400

          ackvonhuelio Actually resizing the canvas in KA screws the editor more, it's probably fine if your running it chromium based, but it doesn't seem to work all that much on Firefox once the canvas is resized i can't move it over to see offscreen code i have to physically drag the slider over, now am i really going to do that? also p5.js allows any canvas size along with the full size editor, also without some creepy green guy breathing down your back to not let your program run, also where does that console output go to? i checked the actual console to see if anything primed out but all it had was a bunch of errors.... what i meant was an on screen console that only shows the output you yourself outputted

            Varrience
            Yeah you use
            println(data);
            And a little console pops up
            Also, im pretty sure console.log does work, you just have to open the console via inspect

            in fact control + " - " works on almost all sites

            person
            Lmao either you seriously misunderstood me or ur trolling

            In CDO, the little canvas box which displays all ur sprites and stuff is stuck at 400x400 size

            In KA, you can change this size to 400x500, 600x400, or whatever.

            Using control- decreases the scale of everything, and doesn’t change the ratio of width to height

            yes, it does decrease the scale of everything, but it makes it so i can see more text, which is what the point of changing the canvas size is right?

              person
              The purpose of the canvas change is to change the size of the canvas to accommodate whatever program you’re making

                person
                but control - doesn't actually change the size of the canvas.
                I still don't think you understand:
                Say you want to make a soccer game, and a soccer field is wider than it is tall.
                KA lets you change the size of your canvas to say 600x300, so the screen is wider than it is tall, just like a top-down soccer field
                CDO, however, has its canvas fixed at 400x400, and you can press control + and control - all you want but the ratio of width to height stays the same. The canvas, regardless of what zoom you have your screen at, stays 400x400.

                  ackvonhuelio With the canvas being 400x400, you have to get creative with the ways that you utilize that space. You could shrink the size of the field so it fits in the canvas, or you could have the camera pan around.

                    ackvonhuelio So you're saying that khan is better because you can change the shape of the canvas, regardless of the amount of text you can see?

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