ackvonhuelio Actually resizing the canvas in KA screws the editor more, it's probably fine if your running it chromium based, but it doesn't seem to work all that much on Firefox once the canvas is resized i can't move it over to see offscreen code i have to physically drag the slider over, now am i really going to do that? also p5.js allows any canvas size along with the full size editor, also without some creepy green guy breathing down your back to not let your program run, also where does that console output go to? i checked the actual console to see if anything primed out but all it had was a bunch of errors.... what i meant was an on screen console that only shows the output you yourself outputted

    Varrience
    Yeah you use
    println(data);
    And a little console pops up
    Also, im pretty sure console.log does work, you just have to open the console via inspect

    in fact control + " - " works on almost all sites

    person
    Lmao either you seriously misunderstood me or ur trolling

    In CDO, the little canvas box which displays all ur sprites and stuff is stuck at 400x400 size

    In KA, you can change this size to 400x500, 600x400, or whatever.

    Using control- decreases the scale of everything, and doesn’t change the ratio of width to height

    yes, it does decrease the scale of everything, but it makes it so i can see more text, which is what the point of changing the canvas size is right?

      person
      The purpose of the canvas change is to change the size of the canvas to accommodate whatever program you’re making

        person
        but control - doesn't actually change the size of the canvas.
        I still don't think you understand:
        Say you want to make a soccer game, and a soccer field is wider than it is tall.
        KA lets you change the size of your canvas to say 600x300, so the screen is wider than it is tall, just like a top-down soccer field
        CDO, however, has its canvas fixed at 400x400, and you can press control + and control - all you want but the ratio of width to height stays the same. The canvas, regardless of what zoom you have your screen at, stays 400x400.

          ackvonhuelio With the canvas being 400x400, you have to get creative with the ways that you utilize that space. You could shrink the size of the field so it fits in the canvas, or you could have the camera pan around.

            ackvonhuelio So you're saying that khan is better because you can change the shape of the canvas, regardless of the amount of text you can see?

              ackvonhuelio with that logic, you could say that KA lacks originality-- most of the games you see on there are remakes, and often inferior ones at that.

                [WUT] Adam
                Lol you sound like an old geezer tryna convince kids that it was better when people had to send letters instead of texts.
                I swear, first varrience with the whole “less processing power is better” and now you with “no option for adjustability is better”

                It’s not true that people on KA aren’t creative bc of the canvas adjustability, in fact I’d argue the opposite. Canvas adjustability allows people on KA to bring forth their dreams and ideas with more ease. Also, just look at the evidence. On KA we get new, high quality, original games every other day. On CDO, you get the same codemaster remixed shit daily. I don’t get how you can say that CDO is more creative with a straight face. Personally, my face crumpled into laughter.

                Also, Just to clarify, me saying the creativity is bad was a joke. Now that I look back on it, a pretty poor joke. mb.

                person
                Yes that’s what I’m saying. You clearly don’t understand what I’m trying to say, im not talking about the editor, im talking about the canvas. 🤦‍♂️

                i dont see how the changing of the shape of the canvas size is a valid point, its just a shape

                  person
                  You’re telling me you’ve never played different games with different display sizes?
                  If you don’t understand then I’m just not gonna argue with you.

                  5 days later

                  person Actually, when making ur own games, canvas size is one of the first things that is very important, like the soccer field example

                  hold on tho, are we talking about the canvas size of the game, or the code?

                    I'm not a good coder, I just.....here

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