Varrience

  • Lvl 25
  • Joined Mar 20, 2022
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  • eh... something? well for info that's relevant here I specialize in gamelab in all aspects... i do tamper with applab to... but not many questions are asked. Exploit ideas? feel free to share with me

  • [WUT] Adam Also Since it's going to be read only why not remove the need for credentials to view topics? since idk if account creation will go down with it or at least you won't need to further concern yourself with allowing others to view the archive built up over the years

    that and people won't have to sign up here when the community has already been moved

  • ItsDannyBruh just apply a vpn on the router lol then you won't need it for every device connected
    or just use a site proxy that is located outside of your boundary zone

  • [WUT] Adam i meant more like exporting it and have it be veiwable somewhere, then reset flareum as a new forum lol

  • surely flareum has thought of this but what would happen if you just archive this one as a viewable file and just transfer it to gamelabfreeflarum2 lol
    not sure how hard that'd be or even possible

  • We could do either, the issue will continue presenting itself however eventually leading to having to remove quality posts or questions on gamelab or applab

    if we do decide to move we could archive it but we'd need a way of viewing it properly which is why for now some of the older posts may need to be removed so i think for the long game if we'd like to have longer post history without fearing that it might be removed at some point i think that moving would be the best bet

  • on top of that it seems like there finally migrating gamelab off of firebase since the export configs aren't configured properly

  • [WUT] Adam there has always been rate limits to CDO projects, though they did mention there rate limit would change once siding with datablock storage perhaps it stayed the same?

    to be clear getters and setters accessing any data on CDO will increment the rate limit counter (because i had to deconstruct there data API to make it work for gamelab)

  • MonsterYT_DaGamer it should be on dragons onrender post, i'll see if i can find a link

    of which i think you've already have an account there i guess the prod build hasn't been updated in a bit, since i patched a bunch of stuff recently hopefully he'll be able to update my current build

    since my current version can run your project you uploaded there

  • Hello all,

    as you may or may not have been aware I've been building an accelerator for emulating offsite CDO projects (of which most of it has been done already) however there are still many bugs!

    As of right now I'm more focused on getting gamelab fully functional over applab first (since it seems applab has less issues than gamelab currently)

    if you do have a bug and wish to report it and what you possibly think is wrong or just reporting these bugs in general if you plan on using it I'd be greatful

    everybody writes code differently! even beginner programmers are welcome to try to make software or games for CDO turbowarp

    As of right now the Production build is at: https://picmo.onrender.com/
    (you may have to make an account to try uploaded games though)

    yours truly, Varrience

    • ackvonhuelio ah that.... yea i have storage setup but i'm leaving it to dragon to sort it out (because i already have enough bugs to squash) that and the user id may need to be updated at some point right now it's just random to appease my API storage module i made which emulates CDO storage with JSON

      if your using the pic-mo site that is probably why it's not saved
      on the actual project it should save if the storage has been added to the project

    • birthdayboy224 there's basically no limit to how long of a password you could make and if the forum accepts unicode chars you'll have to run a whole utf-8 runthrough along with various lengths each time which gets expensive, TFA is mainly to stop your credentials from being involuntarily phished or swiped without your knowledge then locking you out of your account by having a separate passkey it makes it much harder because then you either need to crack another layer or break the TFA sender

    • SquirrelGuy-5 odd.... and they playback just fine? could be a specific bitrate or something of the sort.... that wouldn't be out of the question, have you tried changing the files at all? like lowering the bitrate or converting to different formats... that sometimes works as well otherwise you may have to provide us with the audio files you are planning on using so that we can try debugging them

      • SquirrelGuy-5 what audio format are you using.... certain sites have compatibility issues with certian file types / file names that could be causing your issue

        • altZany FCR is just that good
          also took the liberty of decoding the obfuscated library left with the results for fun after the results were revealed

        • dislike button
          communities
          topics
          a large assortment of sorting
          minigames

          but then again what your doing is basically what FCR was and still is.... I'd look to that to get some sort of a baseline in types of features and it's still on github and this forum

        • altZany like i said.... there moving to datablock_storage, firefly & databrowser rely on the project having a firebase key to be able to interact with projects.... soon all projects will have this storage so I'd advise using the
          /datablock_storage/:id path if your project is using it, you can find that out via this path /applab/:id/export_config

          gamelab projects have not been effected by datablock_storage (yet) so if you were to create one of those databrowser would work perfectly fine

        • altZany Seems fine to me.... although CDO is migrating off of firebase which means databrowser and not signed in accounts will no longer be able to update/interact with the data

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