LETS GOOO
ackvonhuelioLvl 41
- Edited
- iPhone
person
And to add to the argument against CDO CANT EVEN ADJUST CANVAS SIZE LMAO
And to add to the argument against CDO DOESNT EVEN HAVE A GOOD PROJECTS LISTING LMAO
And to add to the argument against CDO CANT EVEN USE THE ONE GOOD FEATURE, KEYVALUES, WITHOUT A TOXIC COMMUNITY OF LIFELESS FUCKS SCREWING IT UP LMAO
And to add to the argument against CDO ALL THOSE OTHER REASONS THAT IM NOT GOING TO REPEAT FOR THE BILLIONTH TIME LMAO
personLvl 62
...you can expand the canvas size...?
...the "toxic" community mostly doesnt know of the existance of keyvalues, as does yours
ackvonhuelioLvl 41
- iPhone
person
Wdym they don’t know the existence of key values???
Where were you as people destroyed each other’s keyvalue projects with the console
personLvl 62
i mean people like remixers or low level coders (ahem... codemaster) dont know of key values because its not in that handy little list on the side
VarrienceLvl 25
ackvonhuelio I'll add to the fire since were doing this, the editor is ass, CDO's by default is full size, with KA i need a fokin extension to make it readable not to mention i also found out that there isn't a console? like hello that really helps with debugging stuff... you know like actual logic flow errors and not syntax stuff, and if that is possible shouldn't that be enabled by default? that is another poor choice at least in my eyes
ackvonhuelioLvl 41
Varrience
println() or print()
INTERNECIONLvl 62
- Windows
Oh brother what is this
personLvl 62
well lets not forget control + -/+ because that makes the canvas size irrelevant
ackvonhuelioLvl 41
- iPhone
person
I fail to see the logic in that statement.
In KA you can make the canvas 600 by 400 or whatever, but in CDO it’s stuck at 400 by 400
VarrienceLvl 25
ackvonhuelio Actually resizing the canvas in KA screws the editor more, it's probably fine if your running it chromium based, but it doesn't seem to work all that much on Firefox once the canvas is resized i can't move it over to see offscreen code i have to physically drag the slider over, now am i really going to do that? also p5.js allows any canvas size along with the full size editor, also without some creepy green guy breathing down your back to not let your program run, also where does that console output go to? i checked the actual console to see if anything primed out but all it had was a bunch of errors.... what i meant was an on screen console that only shows the output you yourself outputted
ackvonhuelioLvl 41
- iPhone
Varrience
Yeah you use
println(data);
And a little console pops up
Also, im pretty sure console.log does work, you just have to open the console via inspect
personLvl 62
- Edited
ackvonhuelio well when you do control + " - " it makes the screen larger and you can see more text
personLvl 62
in fact control + " - " works on almost all sites
ackvonhuelioLvl 41
- iPhone
person
Lmao either you seriously misunderstood me or ur trolling
In CDO, the little canvas box which displays all ur sprites and stuff is stuck at 400x400 size
In KA, you can change this size to 400x500, 600x400, or whatever.
Using control- decreases the scale of everything, and doesn’t change the ratio of width to height
personLvl 62
yes, it does decrease the scale of everything, but it makes it so i can see more text, which is what the point of changing the canvas size is right?
ackvonhuelioLvl 41
- iPhone
person
The purpose of the canvas change is to change the size of the canvas to accommodate whatever program you’re making
personLvl 62
ackvonhuelio and by using control - makes the canvas big enough to fit the program.
ackvonhuelioLvl 41
person
but control - doesn't actually change the size of the canvas.
I still don't think you understand:
Say you want to make a soccer game, and a soccer field is wider than it is tall.
KA lets you change the size of your canvas to say 600x300, so the screen is wider than it is tall, just like a top-down soccer field
CDO, however, has its canvas fixed at 400x400, and you can press control + and control - all you want but the ratio of width to height stays the same. The canvas, regardless of what zoom you have your screen at, stays 400x400.
[WUT] AdamLvl 13
- Windows
ackvonhuelio With the canvas being 400x400, you have to get creative with the ways that you utilize that space. You could shrink the size of the field so it fits in the canvas, or you could have the camera pan around.