and now I just figured out how to make the loading process go 90% faster.
it's the gift that keeps on giving.

exactly. thats why i keep making my projects. i make them for the fun and enjoyment for myself and for others to enjoy if they choose to play it. it also helps me learn more so i can make better games in the future

now, I know i should've taken what I was given, but I had yet another stroke of genius and I optimized the collisions even more.
lol 100 frikin players, AI and all, and the programs still manages to run at 20 FPS
might just be KA's superior processing power

    lol i can never get my code to work congrats doin better than me

    ackvonhuelio Isn't KA based off of Processing.js? if anything it'd be the engine their using... not the platform


    also this thing sucks at handling errors and haggles over everything... it won't even run unless i use it's "suggested" parameter names... if function () {} is illegal syntax it's worse than python... what's the point of using parentheses and braces if i can't format them how i want i should also mentions it behaves this way with the return parentheses too like just saying.... not trying to shit on KA but man you'd think they'd make this possible

      Varrience
      KA, being a learning site primarily, probably wants to reinforce clean code practices.
      Even if not, I’d choose performance over a couple spaces any day

        ackvonhuelio Good practice is consistency! if your going to structure your code the same way then make sure it stays that way throughout the program it shouldn't force me to change it, it should just suggest it to me so i can fix critical issues i'd say that's one of the most important besides proper naming of variables and readability

        person
        And to add to the argument against CDO CANT EVEN ADJUST CANVAS SIZE LMAO
        And to add to the argument against CDO DOESNT EVEN HAVE A GOOD PROJECTS LISTING LMAO
        And to add to the argument against CDO CANT EVEN USE THE ONE GOOD FEATURE, KEYVALUES, WITHOUT A TOXIC COMMUNITY OF LIFELESS FUCKS SCREWING IT UP LMAO
        And to add to the argument against CDO ALL THOSE OTHER REASONS THAT IM NOT GOING TO REPEAT FOR THE BILLIONTH TIME LMAO

          ...you can expand the canvas size...?
          ...the "toxic" community mostly doesnt know of the existance of keyvalues, as does yours

            person
            Wdym they don’t know the existence of key values???
            Where were you as people destroyed each other’s keyvalue projects with the console

            i mean people like remixers or low level coders (ahem... codemaster) dont know of key values because its not in that handy little list on the side

            ackvonhuelio I'll add to the fire since were doing this, the editor is ass, CDO's by default is full size, with KA i need a fokin extension to make it readable not to mention i also found out that there isn't a console? like hello that really helps with debugging stuff... you know like actual logic flow errors and not syntax stuff, and if that is possible shouldn't that be enabled by default? that is another poor choice at least in my eyes

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