VarrienceLvl 25
ackvonhuelio I'm not disagreeing with you though, I am however arguing about principle KA has a lot more performance along with another learning curve, i am well aware... as for sprites (i am refering to animations the come pre fabbed with the frames already loaded in) thus making it much easier for a beginner to run a game with decent animations rather than having to go out of their way to make their own or load them in and format them seperately, sure keyvalues is another thing but it's not too bad since most games don't need to rely on such
As for my main point of principle of writing unmaintainable code or stuff that looks like literal spaghetti discourages me from actually figuring out how a cool program works, I won't argue that there isn't people who don't optimize their programs and there are even people on CDO who don't just saying that I've seen most people who were forced to make their programs better because their programs ran bad, I've even experienced this myself when working on faster programs and not optimize it because I don't have to