VarrienceLvl 25
person that and harder to implement animations if not any at all, perhaps they allow sprite sheet load in but that's a whole load of other crap to look into even if they allow it, true CDO may be slower in some cases, but that's only if you don't know what your doing.... if it doesn't need to be drawn more than once then why do it? exactly it should just be rendered as an image rather than calling all of the draw calls again as far as I'm concerned everything has a learning curve, just because you can write it shittier and have it still work is not good practice especially if it's written to be unmaintainable (Yes, I'm referring to a chess game i found on khan) so while i can agree with @ackvonhuelio that it is a faster engine, it is by no means any better if (most) of the people aren't working on optimized solutions