gZany

  • Lvl 2
  • 28 Apr
  • Joined Sep 21, 2023
  • 0 best answers
  • 13 points
  • 0 Following2 Followers
  • â’¸ 7.4
  • Is this the part where I say 'who asked'?

  • Yes, I am. It's been fun here creating all these projects (especially Tatertale), but it's harder making newer projects every time, and I am leaving for a variety of reasons.
    Mass-reporting had been a problem back when I was still working on Tatertale, but even though it's not such a big problem anymore, it still contributed its portion.
    Project lagging is the main reason why I am leaving. Every time I open something up like Tatertale, it takes around 10 minutes to load, and it's taking too long.
    Making things on here is now more of a burden, and now I just don't feel like how I felt like when I first joined this forum.
    (I'll bet you 0.69 coins nobody read that.)
    But here's the truth.
    @alteeNitro is my alt account that I made to experiment with, but I ran out of time. And remember the vote when you voted for a non-Undertale project? The alteeNitro boss fight was that project. (and @gZany on some post I'll give you 6.8+0.1C for figuring out some of that)
    Anyways, I wish I had more time, but I'm out of it. The deal is that until I finish my next project (Undertale False Reality), I am not coming back. (I probably won't finish that.) If you somehow find my speech on code.org, you can read that.
    Goodbye!

    • Letti42 Don't do that.... I'll be using bcrypt I guess, since not everybody's gonna be smart enough to pick strong passwords which wouldn't be in hash dictionaries...

      But yes gZany I am very proud of my work so far! I daresay, FGUI is indeed great. Feel free to use it for anything! Even Owokoyo was impressed by it.

      Also, when Codemon releases, it'll be announced on this account, not @gZany 's.

      • Also @gZany is this going to be an idle game type thing? Cuz if so I have some suggestions
        I mean if ur open to suggestions that is, cuz you might have the whole game planned out already idk

        • This account was made for 2 reasons.

          1. So anybody wishing to see updates on Codémon can simply go to this account and look at "Posts." This account will only ever post about Codémon.
          2. So that if anybody ever joins the dev team, they also have access to this account. As of now, it's just me (DragonFireGames)

          Anyways, as you might have heard from @gZany , there will be status effects in Codémon. They can be inflicted by cards, and can perform certain actions at various points in the game based on a trigger system. They can (but don't always) have levels up to 8. They also can (and usually do) wear out after a number of turns.
          Here is the list of negative status effects which are not unique to a single card (such as Owokoyo's "Stasised" or @peptobepto 's "Smelly"):

          Virus: Lose [LEVEL*10] HP per turn.
          Tired: Attacks are [LEVEL*-2]% less damaging.
          Arrogant: Take [LEVEL*5]% damage from your attacks.
          Fried: You cannot do anything.
          Confused: Your attacks have a [LEVEL*2]% chance to fail.
          Irritable: The "Team Worker" skill gives [LEVEL*10]% less HP.
          Stupid: You consume [LEVEL*4]% more points.
          Backdoored: Every effect you deal gets dealt to you as well with [LEVEL*7]% the level.
          Inactive: Your cooldowns are increased by [LEVEL*5]%.
          Laggy: You can only attack every [LEVEL+1] turns.

          Tell me below if you have any ideas for effects! There is practically no limitation on what can be made with this trigger system.

          More importantly, though, I'd like it if each card had an immunity. So tell me below if you want a certain immunity on your card. The limit is on 1, unless you are a legendary-tier or higher ( @Varrience , @Letti42 , @[WUT] Adam ) in which case you can do 2. You can also give a suggestion for a new effect, which you'd like an immunity to. As with the cards, don't pick whats the most OP, pick what represents you as a person.

          Please don't pick immunity to Fried. Only Owokoyo immune to everything except Arrogant has that.

          @Binary_Coder , @miztis , @Letti42 , @ItsDannyBruh , @INTERNECION could you please make your cards? You definitely are important/well known enough to be included in the game. Also, if possible, could older members make cards for past forum users which deserve to be remembered? The link to the maker: https://studio.code.org/projects/gamelab/hwunY5BHXnrm2YU1KvJYhEHeC3NTaEdi5VdiHxJoBNA/view

          • ItsDannyBruh I see this game having some good potential in the future but right now it is very simple. I would recommend making all of the stats on the top because they seem all over the place and also making them bold so they stand out more. Also I think you should make icons instead of words. For example. Replace the word ‘health’ with a heart and so on. It would also be cool to see a level creator in the future. Those are just all my suggestions. @gZany, out.

            • @gZany, I use sprite lab only cause it is not confusing.
              @ackvonhuelio, my mom is not boring
              @Letti42, HTML stands for HyperText Markup Language. This mean that HTML isn't even a programming language. Python on the other hand is a programming language and as of 2023, the most popular programming language with 27.99% of programs using it.
              @Varrience, ya I can agree with that
              @DragonFireGames, ya, those are programming languages I will not learn.

              • @gZany could you make my special ability something like Arceus from Pokemon: the ability to use any other ability (since I can hack into their accounts lol)? Call it "Account Hack"! You can make it so I can only use that ability every other turn, so it's not too OP, k? But please make it that (if my PFP weren't Go Gunhee from Solo Leveling, it would be Arceus form Pokemon, I love that card too much, so pleeeeeeeeeeeeeeeeeease).

                • @gZany I was messing with the camera thing and broke my whole chromebook camera. I am forever blurry.

                  • gZany Ok, @gZany, a little help here for function parsing, because your code is rather messy:

                    Create a dictionary, in which keywords lead to functions, for example:
                    {
                    "hello": function(args){
                    writeOnScreen("world"+args.join(" ")) //whatever your "write on screen" function is
                    }
                    }

                    Here, you are setting up a command, which can be accessed by typing "hello." It can be followed by a space and literally anything. The function that "hello" leads to will decide what to do.

                    In your enterInput (or whatever it is called) function is, that activates when the ENTER key is pressed, and sees what to do:

                    NOTE: currentInput is what the user is typing

                    inputArray = currentInput.split(" ");
                    try{
                    functionsDictionary[inputArray.pop()](inputArray)
                    }catch(o){
                    writeOnScreen("Error encountered. Error code: \n"+o)
                    }

                  • @gZany this is really good, but when i press 0 to see the commands and turn it back everything disappears. is that intentional?

                    • @gZany is there a form to submit games to lgm awards? i might submit super smash bros

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