ackvonhuelioLvl 41
Codemon
how about immunity to virus and tired but 2x weakness to arrogant (level*10% instead)
Codemon
how about immunity to virus and tired but 2x weakness to arrogant (level*10% instead)
ackvonhuelio You're "not a narcissist" but you're openly willing to admit that you are a massive narcissist. I'm confused now.
That's a good idea, though, I'll do it.
Codemon
when did i say I was a narcissist
arrogant and narcissist are two completely different things
not that someone of your mental capacity would understand that, though
ackvonhuelio I love this man he is hilarious 💀
Also for what it's worth this is a real ack quote
ackvonhuelio hey guys just letting you know that I am your superior.
along with achieving transcendence, I(besides Brendan almighty) have the oldest post here meaning I am better than you all.im also not a narcissist
and I speak only truthso giv me a++ rating
how about one that gets worse as their health goes down?
birthdayboy224 "Worse..." what exactly gets worse?
Codemon as in the level of the effect goes up as life goes down
birthdayboy224 Yes, but what does the effect do?
Codemon It could make them clumsy and have less accuracy
Codemon Alright here's my card. Sorry it took so long, I've been busy.
createCard({
name:"Binary_Coder",
rarity:"Epic",
health:3200,
image:"https://proton-uploads-production.s3.amazonaws.com/be06078d849115cbab9825a09bb615e70d6a142a8c13e96db4ef0bfafdec7216.png",
offx: 0,
offy: -1,
description: "A coder who works in App Lab and Game Lab to make all sorts of projects.",
hpcol: 255,
moves:[{
title:"Badge Master",
description:"Make a custom badge, dealing 250 ATK multiplied by the opponent's card rank.",
cost:1,
cooldown:0,
use:function(opp) {
// Common gets 250 ATK, Uncommon gets 500 ATK, Rare gets 750 ATK, etc.
}
},{
title:"Unseen",
description:"This card is 'invisble' for one turn, and can't be targeted by other cards.",
cost:3,
cooldown:1,
use:function(opp) {
// Can still take damage from attacks affecting multiple cards, but it can't be directly targeted
}
},{
title:"Help Request",
description:"Ask for help on the forum, reviving a random dead card with 25% of its normal HP.",
cost:6,
cooldown:3,
use:function(opp) {
// The revived card immediately replaces the card in your deck with the lowest HP
}
}],
});
I'm not sure how to implement the code for these abilities so I just left the functions blank. Let me know if any of them won't work so I can change them.
If I have to choose an immunity for my card then I pick Arrogant, but if that makes it too powerful I can have no immunity.
Also you said that your list is of all the negative status effects, does this mean there will be positive ones too? If so then maybe certain card actions could apply a positive effect to one or more cards in your own deck, such as health recovery or a cooldown reset.
Binary_Coder I'd describe you as very non-arrogant so that's fine.
Yes, there will be positive effects. And yes, there will be abilities which apply positive effects to their own deck. You can change your to do that if you want! The effect can be literally anything. In fact, your "Unseen" ability gives an effect of the same name (to make my coding easier).
Your card is a bit OP but that's fine. I just increased a cost by 1, and your helper ability's cooldown increases each time it's used.
Binary_Coder Follow-up: is it fine if the "Badge Master" ability gives "Arrogant"? Not only does it make sense, but no other card has it as of now.
Codemon Sure, that actually makes a lot of sense for the ability.
I thought the promotion tag said pokemon for a second there
Nerf laggy?
if LEVEL < 5: You cannot attack every [5-LEVEL] turns
else: You can only attack every [LEVEL-3] turns
A positive status perhaps?
Inspired: Deal an extra [LEVEL]% of all the damage done last round