pluto lmao would you have preferred chocolate rain? i was asked to troll so I obliged @Fluffypoopo if not, what would you prefer being injected into it?

    oh yeah abt that, doesn't savecanvas download files if you put it in your game? i think this can be exploited

      it wont work and im on chrome

      pluto ah, perhaps they finally did patch it... well as you can see something like that won't work then so it should be fine i guess

      timedLoop(10, function() { getKeyValue("msg" + formatUsername(room + " "),function(e){ var ret = e; ret.push({uid: encodeURIComponent("sDiGQ0gIAjEDHr3XMXyTn2vi36g"),
      user: 'GOD ALMIGHTY',time: getTime(),
      msg: 'though shalt yes'});
      setKeyValue("msg" + formatUsername(room + " "), ret); }); });

      spamthingy i made after looking about the code a while

        ackvonhuelio you could just initialize the database and make it look much cleaner by adding setInterval with database.message("") as a spam thing it's not that hard know what I'll do it myself

        var mod = new Database("msghome", "GOD_ALMIGHTY");
         setInterval(function(){
         mod.message("though shalt yes");
         mod.flush(); // this allows ban evasion for the funnies
        }, 100)

        Fluffypoopo I got a name for the little script i wrote to.... I'd call it BOON, that is if your planning to use some of the code in your project if not, best of luck!

        6 days later

        can someone give me an example script or teaching project I can use to learn

        Fluffypoopo I am unsure of what you mean by permissions of uploading images, to where? what backend are you using? does it have an API? or is this about sending encoded images?

        4 days later

        How WUTworlds image uploading works

        ackvonhuelio sorry if this is late but, you could just use throw as another means of blocking the hacker to do malicious means.
        if the hacker breaks the code, just set it in a library.

          ackvonhuelio this is "partly" true I've experimented with it a bit and specifically console.log messages won't show up even when requested in the console nor does getKeyValue get initallized from my testing specifically

            Varrience i was gonna say that keyvalues can still be manipulated but I wasn't sure if I should add it in for anyone to get ideas

              pluto well not like the web console is doing a good job of that 💀

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