We've decided to add Skills to Codémon! They will be obtainable through Codéboxes (more on those later). They can have different levels, which will affect the strength of said skill. The skill can do virtually anything, from giving an ability to buffing aspects, such as:

Fortified: You have good project security, increasing your defense rating by [LEVEL/2]%
EMP: Your first ability becomes the Electro-Magnetic Pulse ability. (this will allow your card to disable one of the opponent's card for [LEVEL/3] turns)
Prediction. Model your opponent's data and predict the next cards (can only be used once per match duh and allows you to see [LEVEL] cards of the deck)
Nanites: Your HP and defense are brought down by 1/2, but your cooldowns are brought down by [LEVEL/16] (8 is the max for any skill)
Virus: Deal 10\*[LEVEL] damage per turn to hit, afflicted cards
Intelligent: You use [LEVEL*5]% less points.
Clarity: your code is clearer and increases HP by 50\*LEVEL
Hacker: deal an extra 25*[LEVEL] damage to the targeted cards
Determined: you are so hard working that upon death, this card will return to the bottom of the deck with [100*LEVEL/8]% of its full health
Collaborative coder: Heals teammates each turn by 10*[LEVEL]
Bug Catcher: your code is less likely to catch bugs, effect of negative status effects reduced by [20+10*LEVEL]%

Is this a good idea?

Yes
No
I am too horny to answer honestly

Awards

  • Ⓒ 1 from Phoenix
    Comment: I like birthdayboy's idea of the opponent not seeing your skills, rarity, or name. Plz put it in

    Post suggestions below! They must include Name, description, effect (which has to be level based), and tier.
    Try and find a good use for a skill named "Anonymous"

      uhhh
      Glass Cannon: Multiplies damage by [2 + (LEVEL * 0.15)] but also divides health by 2

      DragonFireGames I feel like these "traits" would be better as equippable titles say like 2-3 traits can be equipped per match making decks more powerful based on what traits you equip before battle

      Managing a whole bunch of traits like these for 20 cards may be a hassle especially if you want to just try new decks without having to worry about the card being at max potential

      Some of your idea's may have to be modified although, here's an example
      treasurer: 1/3 of unused currency transfers to the next turn (currency will be truncated if decimal amount exists)
      Either that or they will be a sort of spell card that can be cast at no extra cost but are limited to 2 per turn

        DragonFireGames well.... you know what i mean though right? traits that apply to the player is much more easy to balance than for all cards and it doesn't have to be exactly this i just thought this would be better than the inital idea

          Please let me explain what I chose... So about an hour ago, my sist...

          a few of yall got some explaining to do..🤨🤨🤨

          Nobody said no lmao

          Varrience Yes, that was the original idea, that you can equip one skill per player to change them. It never was meant to apply to every card at once.

          2 months later

          DragonFireGames Idea for Anonymous:
          Anonymous: Nobody knows who you are, so you have a [LEVEL*5]% chance to vanish during an attack, negating it.

          DragonFireGames If the card can be seen by the opponent, then you could make it so they cant see the rarity, skills, or name of the card. You could even replace it with a different one. I don't really know how useful that would be, but it could also summon an anonymous ally to do a random amount of damage each turn.

          Awards

          • Ⓒ 1 from DragonFireGames
            Comment: Perhaps I'll just hide it, I don't like making things random.

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