uhhh
Glass Cannon: Multiplies damage by [2 + (LEVEL * 0.15)] but also divides health by 2

DragonFireGames I feel like these "traits" would be better as equippable titles say like 2-3 traits can be equipped per match making decks more powerful based on what traits you equip before battle

Managing a whole bunch of traits like these for 20 cards may be a hassle especially if you want to just try new decks without having to worry about the card being at max potential

Some of your idea's may have to be modified although, here's an example
treasurer: 1/3 of unused currency transfers to the next turn (currency will be truncated if decimal amount exists)
Either that or they will be a sort of spell card that can be cast at no extra cost but are limited to 2 per turn

    DragonFireGames well.... you know what i mean though right? traits that apply to the player is much more easy to balance than for all cards and it doesn't have to be exactly this i just thought this would be better than the inital idea

      Please let me explain what I chose... So about an hour ago, my sist...

      a few of yall got some explaining to do..🤨🤨🤨

      Nobody said no lmao

      Varrience Yes, that was the original idea, that you can equip one skill per player to change them. It never was meant to apply to every card at once.

      2 months later

      DragonFireGames Idea for Anonymous:
      Anonymous: Nobody knows who you are, so you have a [LEVEL*5]% chance to vanish during an attack, negating it.

      DragonFireGames If the card can be seen by the opponent, then you could make it so they cant see the rarity, skills, or name of the card. You could even replace it with a different one. I don't really know how useful that would be, but it could also summon an anonymous ally to do a random amount of damage each turn.

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        Comment: Perhaps I'll just hide it, I don't like making things random.

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