seek I can't do 4 abilities, it won't fit on the card. Also, unless you can prove his programming ability, I will reduce his card to common.

  • seek replied to this.

    seek Rarity has nothing to do with how active they are online, I know it's kinda elitist, but I only give higher rarities to talented coders. (I make an exception for forum admins)

      DragonFireGames So Ig I would be a common card XD I have pretty much zero coding experience. I barely know enough html to program a website. I don't know how to even make one of those cards... 😬

        seek Here you go:

        {
            name:"Sharky_boi",
            rarity:"Common",
            hp: 350,
            def: 350,
            image:"https://gamelab.freeflarum.com/assets/files/2024-04-10/1712714534-421303-image.png",
            offx: 0,
            offy: 0,
            hover: "An old friend of seek",
            desc: "An old chat user who is now inactive. Met seek when they started using chats until sharky disappeared with no trace.",
            moves:[{
              name:"\"Couch\"",
              desc:"Sharky makes a couch making the opponent Tired for 3 turns.",
              cost:1,
              cooldown:1,
              target:"opp",
              use:function(sel){
                sel.giveEffect("Tired",0.2,3);
              }
            },{
              name:"comfy clothing",
              desc:"Heal 100 HP in your comfy onesie.",
              cost:3,
              cooldown:1,
              target:"none",
              use:function(inst,opp,self) {
                inst.heal(100);
              }
            }],
            //profile: "https://gamelab.freeflarum.com/u/",
          },
        • seek replied to this.

          seek Cause I can kinda see where your coming from Sharky is meant to be a support card right?

            seek I guess, tired is an effect which reduces damage from an attacker. Sharky reduces their damage by 20%.

            DragonFireGames Also for the couch move you forgot to remove the semicolon and the quotation marks

            Lil-Starcast
            here is the format

            {
                name:"DragonFireGames", // Name
                rarity:"Legendary", // Rarity
                hp:5200, // Starting HP
                def: 5000, // Max HP for heals
                image:"https://mcdn.wallpapersafari.com/medium/75/47/2gJuCk.jpg", // Thumbnail
                offx: 1, // Offset the thumbnail in the x direction, range: (-1,1)
                offy: 0, // Offset the thumbnail in the y direction, range: (-1,1)
                hover: "The dev of FCR and Codémon.", // Description from hover
                desc: "The developer of FCR. Good at game development as well but loves tech demos. Takes pride in their use of keyValues & outside sites. Made Codémon.", // Long description
                //tsize: 19, // description text size (defaults to 19)
                //hpcol: 255, // color of hp (defaults to white)
                //isEX: true // Defaults to true for legendary/epic/god cards, false otherwise
                effectModifiers: { // Status modifiers
                  "Laggy": 0.5, // If a number it will multiply the lvl by that number
                  "Frozen": function(e) { // Function to apply to the effect
                    e.turns /= 2;
                    return e;
                  },
                },
                moves:[{ // List of all moves
                  name:"Admin", // Name
                  desc:"Strike your opponent down for 300 ATK. Each time this move is used, its damage increases by 100 ATK.", // What does it do?
                  //tsize: 19, // description text size (defaults to 19)
                  cost:1, // Cost in points
                  cooldown:1, // How many turns before it can be used again
                  target:"opp", // Target: "opp" "self" "none" or a custom function
                  use:function(sel,self) { // Code for how it works:
                    sel.hit(300+self.admindmg+sel);
                    self.admindmg += 100;
                  },
                  //flavor: "text", // Optional flavor text
                },{
                  name:"Lag Bomb",
                  desc:"Lag out your opponent with 3D minecraft for 8 turns. Deal 200 ATK.",
                  cost:3,
                  cooldown:1,
                  target:"opp",
                  use:function(sel,self) {
                    sel.hit(200);
                    sel.giveEffect("Laggy",0.5,8);
                  },
                  flavor: "\"Just get a better PC\"",
                },{
                  name:"Special - Reflection",
                  desc:"Hack code.org and deal twice as much damage as health missing by all of your cards in your hand.",
                  cost:5,
                  cooldown:2,
                  target:function(use,inst,opp,self) { // Target will be run only once on one client | WARNING: | do not modify anything here
                    var dmg = 0;
                    for (var i = 0; i < self.hand.length; i++) {
                      dmg += max(self.hand[i].def-self.hand[i].hp,0);
                    }
                    dmg *= 2;
                    opp.hand.pick(function(sel){
                      use(sel,dmg);
                    });
                  },
                  use:function(sel,dmg) { // Use will be run on both clients | WARNING: | do not put random functions or card pickers in here
                    sel.hit(dmg);
                  },
                }],
                //flavor: "text", // Optional flavor text
                setup:function(inst) { // Called when card instance is created
                  inst.admindmg = 0;
                },
                //onselect:function(inst,opp,self) { // Called when card enters hand (optional)
                //  // Code here
                //},
                //onturn:function(inst,opp,self) { // Called every turn in hand
                //  // Code here
                //},
                ondefeat:function(killer,inst,opp,self) { // Called when card defeated (optional)
                  killer.hit(100); // Hits the killer for 100 HP
                },
                profile: "https://gamelab.freeflarum.com/u/DragonFireGames"
              },

            Yo what is happening

            Set danmaku color
            Set danmaku type
            0:00 / 0:00
            Speed
            Loop
            Show danmaku
            Unlimited danmaku
            Opacity for danmaku
            0.5
            0.75
            Normal
            1.25
            1.5
            2
            [x]
            Player version
            Player FPS
            Video type
            Video url
            Video resolution
            Video duration
            Video load failed

            Context: I was playing with seek, but I think he was afk, so I quit the game. And for some reason, I joined back and this started to happen. Don't know how this is caused.

              Chat