seek Here you go:

{
    name:"Sharky_boi",
    rarity:"Common",
    hp: 350,
    def: 350,
    image:"https://gamelab.freeflarum.com/assets/files/2024-04-10/1712714534-421303-image.png",
    offx: 0,
    offy: 0,
    hover: "An old friend of seek",
    desc: "An old chat user who is now inactive. Met seek when they started using chats until sharky disappeared with no trace.",
    moves:[{
      name:"\"Couch\"",
      desc:"Sharky makes a couch making the opponent Tired for 3 turns.",
      cost:1,
      cooldown:1,
      target:"opp",
      use:function(sel){
        sel.giveEffect("Tired",0.2,3);
      }
    },{
      name:"comfy clothing",
      desc:"Heal 100 HP in your comfy onesie.",
      cost:3,
      cooldown:1,
      target:"none",
      use:function(inst,opp,self) {
        inst.heal(100);
      }
    }],
    //profile: "https://gamelab.freeflarum.com/u/",
  },
  • seek replied to this.

    seek Cause I can kinda see where your coming from Sharky is meant to be a support card right?

      seek I guess, tired is an effect which reduces damage from an attacker. Sharky reduces their damage by 20%.

      DragonFireGames Also for the couch move you forgot to remove the semicolon and the quotation marks

      Lil-Starcast
      here is the format

      {
          name:"DragonFireGames", // Name
          rarity:"Legendary", // Rarity
          hp:5200, // Starting HP
          def: 5000, // Max HP for heals
          image:"https://mcdn.wallpapersafari.com/medium/75/47/2gJuCk.jpg", // Thumbnail
          offx: 1, // Offset the thumbnail in the x direction, range: (-1,1)
          offy: 0, // Offset the thumbnail in the y direction, range: (-1,1)
          hover: "The dev of FCR and Codémon.", // Description from hover
          desc: "The developer of FCR. Good at game development as well but loves tech demos. Takes pride in their use of keyValues & outside sites. Made Codémon.", // Long description
          //tsize: 19, // description text size (defaults to 19)
          //hpcol: 255, // color of hp (defaults to white)
          //isEX: true // Defaults to true for legendary/epic/god cards, false otherwise
          effectModifiers: { // Status modifiers
            "Laggy": 0.5, // If a number it will multiply the lvl by that number
            "Frozen": function(e) { // Function to apply to the effect
              e.turns /= 2;
              return e;
            },
          },
          moves:[{ // List of all moves
            name:"Admin", // Name
            desc:"Strike your opponent down for 300 ATK. Each time this move is used, its damage increases by 100 ATK.", // What does it do?
            //tsize: 19, // description text size (defaults to 19)
            cost:1, // Cost in points
            cooldown:1, // How many turns before it can be used again
            target:"opp", // Target: "opp" "self" "none" or a custom function
            use:function(sel,self) { // Code for how it works:
              sel.hit(300+self.admindmg+sel);
              self.admindmg += 100;
            },
            //flavor: "text", // Optional flavor text
          },{
            name:"Lag Bomb",
            desc:"Lag out your opponent with 3D minecraft for 8 turns. Deal 200 ATK.",
            cost:3,
            cooldown:1,
            target:"opp",
            use:function(sel,self) {
              sel.hit(200);
              sel.giveEffect("Laggy",0.5,8);
            },
            flavor: "\"Just get a better PC\"",
          },{
            name:"Special - Reflection",
            desc:"Hack code.org and deal twice as much damage as health missing by all of your cards in your hand.",
            cost:5,
            cooldown:2,
            target:function(use,inst,opp,self) { // Target will be run only once on one client | WARNING: | do not modify anything here
              var dmg = 0;
              for (var i = 0; i < self.hand.length; i++) {
                dmg += max(self.hand[i].def-self.hand[i].hp,0);
              }
              dmg *= 2;
              opp.hand.pick(function(sel){
                use(sel,dmg);
              });
            },
            use:function(sel,dmg) { // Use will be run on both clients | WARNING: | do not put random functions or card pickers in here
              sel.hit(dmg);
            },
          }],
          //flavor: "text", // Optional flavor text
          setup:function(inst) { // Called when card instance is created
            inst.admindmg = 0;
          },
          //onselect:function(inst,opp,self) { // Called when card enters hand (optional)
          //  // Code here
          //},
          //onturn:function(inst,opp,self) { // Called every turn in hand
          //  // Code here
          //},
          ondefeat:function(killer,inst,opp,self) { // Called when card defeated (optional)
            killer.hit(100); // Hits the killer for 100 HP
          },
          profile: "https://gamelab.freeflarum.com/u/DragonFireGames"
        },

      Yo what is happening

      Set danmaku color
      Set danmaku type
      0:00 / 0:00
      Speed
      Loop
      Show danmaku
      Unlimited danmaku
      Opacity for danmaku
      0.5
      0.75
      Normal
      1.25
      1.5
      2
      [x]
      Player version
      Player FPS
      Video type
      Video url
      Video resolution
      Video duration
      Video load failed

      Context: I was playing with seek, but I think he was afk, so I quit the game. And for some reason, I joined back and this started to happen. Don't know how this is caused.

        seek I recorded this a little while ago and was trying to figure out how to record. Wanna battle though?

        • seek replied to this.

          I don't see why not

          Also how do I change the avatar

            seek Got to account and avatar, then press the default icon with a text above it saying "Avatar:".

            I know that but It says paste image

              Chat