So Apple.. They are something else. They make good products but the only one I'd get is their iPad's and that's really it. (I might be getting one soon. Stay tuned if it happens as I might make a post on it.)
I'm using Godot to make Clikcer and I currently support Windows, Linux/X11, Android, and macOS. Everyone except macOS is really easy to recreate export templates so people can play the game on the respective platforms. Godot comes with premade export templates so you can export to all those necessary platforms. To create a template on macOS, I'm not going to buy a MacBook or studio for 1,000's of dollars just to compile files on. So, what I did is find a way to run macOS on my Windows PC which is EXTREMELY slow to work with. Sometimes the VM fails to load which means I have to re-set it up which takes a couple hours to install. THEN I have to download Godot source, get the requirements to compile it, compile the templates, then after many hours of working, I can support a system for a very small project just because I think it would be nice. The only reason I'm making custom templates is so that I can have an encryption key so I can have an online system for Clikcer on PC and Mobile.
It's a lot of work but I do it for the end user. That's why I really care about how my app/game looks, feels, runs, etc. I want it to look as smooth as possible while also being very capable as well. Thanks for coming to my TED talk. :)