That sounds like the most painful thing to do

WebGL, of course you could also do a 2.5d game since that wouldn't be as taxing and you can get away with much more than you could with 3d stuff though that's just my experience I've had with GL in general, but hey who am I to stop you loadModel exists for a reason! so if your good with that it shouldn't be as bad

    ASmartCoder it's technically 2d, but it looks like 3d without having to go through the pain of writing a whole 3d rasterizer or just using webgl.

    which is what my easy 3d thing did

      it uses stacked sprites, very easy if your trying to make an entirely 3d game without going through the pain of making actual 3d
      3D easy

        the closer the sprites are to each other the less the distortion effect
        just find a way to stop it from breaking when you hover over it with the mouse

        person It’s a simple idea but isn’t good for detailed models, especially not for what I’m trying to do.

          It is definitely an ingenious concept however, never would have thought to use sprites like that.

            Letti42 hmm, well if your looking for detailed stuff for 3d webGL may be your best bet but your definitely gonna have to get good at blender or any other 3d model editor, along with loadModel also having it's own quirky limitations, me and At were playing with it for a short time seeing what potential it had but I've never dove to deep into what it could do.... although you could do some isometric first person racing game... unless your aim is a full 3d game with no shortcomings which probably means you have to lower your expectations by a bit if you plan on doing anything that detailed

              Varrience Yes I was looking into the WebGL that gamelab has, and since I’m already pretty good at blender I may stick with using it

              person Which was how long ago? Not too easy to gauge the time that has passed since then. I learned about it in 7th too, but that was several years ago..

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