Letti42Lvl 6
- Windows
you know what would be such a silly idea
is if i made a 3d multiplayer game
on code.org
wouldn't that be such a funny goofy hilarious though
i would never do that
you know what would be such a silly idea
is if i made a 3d multiplayer game
on code.org
wouldn't that be such a funny goofy hilarious though
i would never do that
That sounds like the most painful thing to do
WebGL, of course you could also do a 2.5d game since that wouldn't be as taxing and you can get away with much more than you could with 3d stuff though that's just my experience I've had with GL in general, but hey who am I to stop you loadModel exists for a reason! so if your good with that it shouldn't be as bad
Varrience what's 2.5d?
ASmartCoder it's technically 2d, but it looks like 3d without having to go through the pain of writing a whole 3d rasterizer or just using webgl.
oh
which is what my easy 3d thing did
the closer the sprites are to each other the less the distortion effect
just find a way to stop it from breaking when you hover over it with the mouse
It is definitely an ingenious concept however, never would have thought to use sprites like that.
Letti42 hmm, well if your looking for detailed stuff for 3d webGL may be your best bet but your definitely gonna have to get good at blender or any other 3d model editor, along with loadModel also having it's own quirky limitations, me and At were playing with it for a short time seeing what potential it had but I've never dove to deep into what it could do.... although you could do some isometric first person racing game... unless your aim is a full 3d game with no shortcomings which probably means you have to lower your expectations by a bit if you plan on doing anything that detailed
a year ago