which project are we talking about? i have seen many and most are technically 2d to 3d context drawing which requires trig knowledge although there have been others that opt toward openGL which is a 3d canvas internally but it is also very much slower with what you can do with it performance wise and collisions will also be more complex since a 3rd axis is also incorporated with it. it all depends on how complex you want to make it if anything you should probably learn about some trigonometry knowledge if you haven't already