which project are we talking about? i have seen many and most are technically 2d to 3d context drawing which requires trig knowledge although there have been others that opt toward openGL which is a 3d canvas internally but it is also very much slower with what you can do with it performance wise and collisions will also be more complex since a 3rd axis is also incorporated with it. it all depends on how complex you want to make it if anything you should probably learn about some trigonometry knowledge if you haven't already

    Unknowing-Thorax it was how to describe it:

    first person shooter with 2d sprites slowly coming at you, you got to look around and the environment (like trees) looked at you when you passed them and looked back (and the other sprites as well)

      5 days later

      Oh shi... your totally right though it's been butchered in remixes though

      i can't give it to you rn, ask varrience its like at#somethingsomething idk

      should be at#5005 though he doesn't focus on CDO as much now but he does do a bunch of js and ts

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