DragonFireGamesLvl 11
Yogurt If you want, I'm already updating the cards I have. I'm debating changing the format again so I wouldn't bother with it.
Yogurt If you want, I'm already updating the cards I have. I'm debating changing the format again so I wouldn't bother with it.
changed the format again:
{
name:"DragonFireGames", // Name
rarity:"Legendary", // Rarity
hp:5200, // Starting HP
def: 5000, // Max HP for heals
image:"https://mcdn.wallpapersafari.com/medium/75/47/2gJuCk.jpg", // Thumbnail
offx: 1, // Offset the thumbnail in the x direction, range: (-1,1)
offy: 0, // Offset the thumbnail in the y direction, range: (-1,1)
hoverDesc: "The dev of FCR and Codémon.", // Description from hover
desc: "The developer of FCR. Good at game development as well but loves tech demos. Takes pride in their use of keyValues & outside sites. Made Codémon.", // Long description
hpcol: 255, // color of hp
//isEX: true // Defaults to true for legendary/epic/god cards, false otherwise
effectModifiers: { // Status modifiers
"Laggy": 0.5, // If a number it will multiply the lvl by that number
"Frozen": function(e) { // Function to apply to the effect
e.turns--;
return e;
},
},
moves:[{ // List of all moves
name:"Admin", // Name
description:"Strike your opponent down for 300 ATK. Each time this move is used, its damage increases by 100 ATK.", // What does it do?
cost:1, // Cost in points
cooldown:1, // How many turns before it can be used again
target:"opp", // Target: "opp" "self" "none" or a custom function
use:function(opp,self) { // Code for how it works:
opp.hit(300+self.admindmg);
self.admindmg += 100;
},
//flavor: "text", // Optional flavor text
},{
name:"Lag Bomb",
description:"Lag out your opponent with 3D minecraft so they can only attack every other turn for 4 turns. Deal 200 ATK.",
cost:3,
cooldown:1,
target:"opp",
use:function(opp,self) {
opp.hit(200);
opp.giveEffect("Laggy",5,4);
},
},{
name:"Special - Reflection",
description:"Hack code.org and deal as much damage as has been taken by all of your cards in your hand.",
cost:5,
cooldown:2,
target:function(use,self,oppPlayer,selfPlayer) {
oppPlayer.hand.pick(function(opp){
use(opp,self,selfPlayer.hand);
});
},
use:function(opp,self,selfHand) {
var dmg = 0;
for (var i = 0; i < selfHand.length; i++) {
dmg += max(selfHand[i].parent.hp-selfHand[i].hp,0);
}
opp.hit(dmg);
},
}],
//flavor: "text", // Optional flavor text
setup:function(self) { // Called when card instance is created
self.admindmg = 0;
},
//onselect:function(self,oppPlayer,selfPlayer) { // Called when card enters deck (optional)
// // Code here
//},
ondefeat:function(opp,self,oppPlayer,selfPlayer) { // Called when card defeated (optional)
opp.hit(100); // Hits the killer for 100 HP
},
profile: "https://gamelab.freeflarum.com/u/DragonFireGames"
},
DragonFireGames I'm in the middle of making an eneraged seek rn
seek Could you perhaps do a card about a different person. Having 2 cards about the same thing is discouraged.
DragonFireGames well I already got it if it's cool with you Ill do a card bout someone else after
name:"Enraged Seek"
rarity:"Epic"
hp:8500,
def: 4000,
image:[upl-image-preview url=https://gamelab.freeflarum.com/assets/files/2024-04-05/1712348860-776814-image.png]
ShortDesc:"The Ai image came out wrong"
Desc:"You don't want to make Seek angry oh right you already have"
moves:[{
name:"Gargantuan arm"
Desc:"Seek summons a massive arm do 500 ATK
cost:3
cooldown:4
name:"Jumpscare"
Desc:"Do 300 ATK flip a coin, if heads your foe takes 100 extra ATK from fear"
cost:4
cooldown:5
name:Car
Desc:Run over opponent deal 1500 ATK
cost:4
cooldown:7
seek alr
It's gonna be a card of this guy
Ok I made a new card when your ready
Pretty sure codemon got discontinued because of some recent code.org changes.
altZany Nah, I'm gonna finish it before I leave
hi
don't leave me dude
where yah even going
just pls stay to chat here
funny times
kid ??
why u leave
I'm around
DragonFireGamesLvl 10
5 minutes ago
altZany Nah, I'm gonna finish it before I leave