seek I'm starting to give up at this point Dragon could you perhaps try to fix like idk copy the code and try fixing the image url

  • seek replied to this.
    {
    "name:"Seek"
    rarity:"Rare"
    hp:4000,
    def: 600,
    image:"https://gamelab.freeflarum.com/assets/files/2024-04-05/1712347646-758899-screenshot-2024-04-05-10241-pm.png"
    offx: 1,
    offy: 0,
    shortDesc: "a creature made of black slime",
    desc: "makes its territory in a hotel and gives cahse to its prey"
    moves:[{
    name:"1000 gazes",
    description:"do 30 damage flip a coin if heads your foe is paralyzed",
    cost:1,
    cooldown:1,
    name:"black coat "
    description:"flip a coin, if heads your opponent is covered in slime and can't move",
    cost:3,
    cooldown:4,
    use:function() {
    pickOpp(function(opp){
    opp.hit(200);
    opp.giveEffect("immoble",5,4);
    });
    }
    },{
    name:"feed",
    description:"if your opponent is covered in slime do 50 ATK and heal 50 hp",
    cost:5,
    cooldown:2,
    use:function(){}
    }]
    }
    • seek replied to this.

      seek modified it

      {
          name:"Seek",
          rarity:"Common",
          hp: 200,
          def: 600,
          image:"https://gamelab.freeflarum.com/assets/files/2024-04-05/1712347646-758899-screenshot-2024-04-05-10241-pm.png",
          offx: 1,
          offy: 0,
          shortDesc: "a creature made of black slime",
          desc: "makes its territory in a hotel and gives cahse to its prey",
          moves:[{
            name:"1000 gazes",
            description:"do 30 damage flip a coin if heads your foe is paralyzed for a turn",
            cost:1,
            cooldown:1,
            use:function(){
              OppPlayer.hand.pick(function(opp){
                opp.hit(30);
                if (random() > 0.5) return; 
                opp.giveEffect("frozen",1,1);
              });
            }
          },
          {
            name:"Black Coat",
            description:"Flip a coin, if heads your opponent is covered in slime and can't move for 3 turns",
            cost:2,
            cooldown:1,
            use:function() {
              if (random() > 0.5) return; 
              OppPlayer.hand.pick(function(opp){
                opp.slimed = true;
                opp.giveEffect("frozen",0.5,3);
              });
            }
          },{
            name:"feed",
            description:"If your opponent is covered in slime do 200 ATK and heal 200 HP",
            cost:5,
            cooldown:2,
            use:function(self){
              OppPlayer.hand.pick(function(opp){
                opp.hit(200);
                self.heal(200);
              },function(o){
                return o.slimed;
              });
            }
          }],
        }

      seek Your card starts off missing some hp. Your ability allows it to heal past it's starting hp.

      Yogurt If you want, I'm already updating the cards I have. I'm debating changing the format again so I wouldn't bother with it.

      changed the format again:

      {
          name:"DragonFireGames", // Name
          rarity:"Legendary", // Rarity
          hp:5200, // Starting HP
          def: 5000, // Max HP for heals
          image:"https://mcdn.wallpapersafari.com/medium/75/47/2gJuCk.jpg", // Thumbnail
          offx: 1, // Offset the thumbnail in the x direction, range: (-1,1)
          offy: 0, // Offset the thumbnail in the y direction, range: (-1,1)
          hoverDesc: "The dev of FCR and Codémon.", // Description from hover
          desc: "The developer of FCR. Good at game development as well but loves tech demos. Takes pride in their use of keyValues & outside sites. Made Codémon.", // Long description
          hpcol: 255, // color of hp
          //isEX: true // Defaults to true for legendary/epic/god cards, false otherwise
          effectModifiers: { // Status modifiers
            "Laggy": 0.5, // If a number it will multiply the lvl by that number
            "Frozen": function(e) { // Function to apply to the effect
              e.turns--;
              return e;
            },
          },
          moves:[{ // List of all moves
            name:"Admin", // Name
            description:"Strike your opponent down for 300 ATK. Each time this move is used, its damage increases by 100 ATK.", // What does it do?
            cost:1, // Cost in points
            cooldown:1, // How many turns before it can be used again
            target:"opp", // Target: "opp" "self" "none" or a custom function
            use:function(opp,self) { // Code for how it works:
              opp.hit(300+self.admindmg);
              self.admindmg += 100;
            },
            //flavor: "text", // Optional flavor text
          },{
            name:"Lag Bomb",
            description:"Lag out your opponent with 3D minecraft so they can only attack every other turn for 4 turns. Deal 200 ATK.",
            cost:3,
            cooldown:1,
            target:"opp",
            use:function(opp,self) {
              opp.hit(200);
              opp.giveEffect("Laggy",5,4);
            },
          },{
            name:"Special - Reflection",
            description:"Hack code.org and deal as much damage as has been taken by all of your cards in your hand.",
            cost:5,
            cooldown:2,
            target:function(use,self,oppPlayer,selfPlayer) {
              oppPlayer.hand.pick(function(opp){
                use(opp,self,selfPlayer.hand);
              });
            },
            use:function(opp,self,selfHand) {
              var dmg = 0;
              for (var i = 0; i < selfHand.length; i++) {
                dmg += max(selfHand[i].parent.hp-selfHand[i].hp,0);
              }
              opp.hit(dmg);
            },
          }],
          //flavor: "text", // Optional flavor text
          setup:function(self) { // Called when card instance is created
            self.admindmg = 0;
          },
          //onselect:function(self,oppPlayer,selfPlayer) { // Called when card enters deck (optional)
          //  // Code here
          //},
          ondefeat:function(opp,self,oppPlayer,selfPlayer) { // Called when card defeated (optional)
            opp.hit(100); // Hits the killer for 100 HP
          },
          profile: "https://gamelab.freeflarum.com/u/DragonFireGames"
        },
      • seek replied to this.

        seek Could you perhaps do a card about a different person. Having 2 cards about the same thing is discouraged.

        • seek replied to this.

          Chat