DragonFireGamesLvl 11
Yes, you read the title right. real time multiplayer in gamelab. If you were wondering what me and @Ravage were doing together, this is what it was. Unfortunately, I kinda need help completing this now that he's quitting for an unspecified amount of time.
Here is what I have so far
It works similarly to this slither.io remake on scratch but I have a few problems:
1) Rate limiting: Code.org's keyvalue rate limit is being hit frequently while running this.
2) Rewrites: Attempting to update the same keyvalue from multiple different users leads to a race condition and then overwriting.
3) Slow key values: Things are lagging, however, I am using entity interpolation to try and hide the issue, but it leads to unresponsive gameplay.
I am calling on those who are experienced and ambitious to help me. Especially @Varrience, @[WUT] Adam, @Letti42, and maybe even @Binary_Coder. I would recommend reading up on keyvalues beforehand with this. And on multiplayer architecture with this. I would also suggest learning about peer-to-peer networking if you can. We are attempting a truly revolutionary concept that would be the future of games. (Plus it would make a fun FCR game.)