VarrienceLvl 25
- Edited
DragonFireGames While I'm not sure how many exact there are i could probably find out, just going to be a pain in the ass since i have to move redeployments, I'd assume it'd be the same as the firebase rate limit, although perhaps they've set custom stuff on there end for the config model it runs in, from my extensive modification of those files with "firefly" or it's more like a request for the key then it returns some model which then gets passed in to load the data so it's gonna be a gut guess at the current time
it should probably be around 5,000 reads / 100 seconds
and 80 writes / 100 seconds
(depending on which version there running under may vary these numbers and how there being executed)
however i think according to the "read" stuff for CDO it seems to suffer a bit more which may be some form of reading it artificially so I'd say less than < 5,000 for reads CDO isn't really meant for real time multiplayer since your "socket" is using TCP vs what would usually be used as UDP connection......
if anything a real time card strategy game may be the furthest you will be able to get to "real time" without overloading the server with users if anything you probably could get away with some Pokemon-esk game.
Best of luck with your efforts
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DragonFireGames
Comment: Great information here, I will make sure to use it.