Ravage @Varrience or @DragonFireGames or even @Letti42 , please give this a try! I promise it's worth it!
Varrience Ravage i mean i don't have too much plans for storing stuff atm, looks not too bad.... although probably the only thing i would want to do atm would to be able to make a p -> s <- p type of connection considering that i can do that now (either that or a really cool highscore library of which wouldn't take too much effort), though I'm currently working on something else of which i mentioned
DragonFireGames Interesting, I see that you are using a peer-to-peer system where one peer is chosen as a host. I once tried doing this for one of my games on Replit (didn't work out). Also, that reminds me of Fibre.
Ravage DragonFireGames Well, this system DOES work out. I have (had) proof. I legitimately made a working project in which multiple devices could sync to a server which could perform request actions.
DragonFireGames Ravage I don't doubt it's functionality, but from experience, keeping everything in sync can be a major pain in the butt. Additionally, if you are the host, you can hack the server.