Interesting, I see that you are using a peer-to-peer system where one peer is chosen as a host. I once tried doing this for one of my games on Replit (didn't work out). Also, that reminds me of Fibre.

    Ravage i mean i don't have too much plans for storing stuff atm, looks not too bad.... although probably the only thing i would want to do atm would to be able to make a p -> s <- p type of connection considering that i can do that now (either that or a really cool highscore library of which wouldn't take too much effort), though I'm currently working on something else of which i mentioned

    DragonFireGames Well, this system DOES work out. I have (had) proof. I legitimately made a working project in which multiple devices could sync to a server which could perform request actions.

      Ravage I don't doubt it's functionality, but from experience, keeping everything in sync can be a major pain in the butt. Additionally, if you are the host, you can hack the server.

        Love how the primary tag is archive lol

        No way bro just said quantum bro this ain't physics class

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