RavageLvl 20
@Varrience or @DragonFireGames or even @Letti42 , please give this a try! I promise it's worth it!
@Varrience or @DragonFireGames or even @Letti42 , please give this a try! I promise it's worth it!
Interesting, I see that you are using a peer-to-peer system where one peer is chosen as a host. I once tried doing this for one of my games on Replit (didn't work out). Also, that reminds me of Fibre.
Ravage i mean i don't have too much plans for storing stuff atm, looks not too bad.... although probably the only thing i would want to do atm would to be able to make a p -> s <- p type of connection considering that i can do that now (either that or a really cool highscore library of which wouldn't take too much effort), though I'm currently working on something else of which i mentioned
DragonFireGames Well, this system DOES work out. I have (had) proof. I legitimately made a working project in which multiple devices could sync to a server which could perform request actions.
Ravage I don't doubt it's functionality, but from experience, keeping everything in sync can be a major pain in the butt. Additionally, if you are the host, you can hack the server.
DragonFireGames I know... but it's as good as it will get.
Love how the primary tag is archive lol
Ravage True, it's very hard to do any better on code.org.
DragonFireGames You can't really do any better until quantum cryptography exists :(
No way bro just said quantum bro this ain't physics class
Ravage Links it up to a repl
Oh wait, Replit is dying in 2024, shame.