Ravage too bad i have backups but oh well, and i guess so... and it's not too dark if you want to make cool web applications doesn't make sense to not outright have it

    Varrience CDO could potentially use IP banning, though I really doubt it.

    And "dark" inasmuch as it really was not meant to exist in any way whatsoever on CDO. When I was using CDO, I could have used that method, but I instead opted to push the limits of CDO, not break past them, for example with things like Fibre (of which, alas! I lost the project link and thus cannot give you the source code), which was a client-server networking library built only upon keyValues and not exterior servers.

    Also, I noticed something pretty funny. We have cdo-firebase-storage, so why hasn't anyone like you or @Letti42 ever tried to make a rapid client-server thing based solely on that? Client sets a keyValue, server reads it, sets another response keyValue, and you have a good scheme. Maybe try it?

      Ravage abooby changed his http backend to do it.... though the library extension supports up to 1 connection at a time supposedly i think ethan may have found a way to bypass it as such though i think it'd require much more work having to build an extention like that since i did take a look at some of the databrowser source though it shouldn't be entierly impossible.... for me i'm just happy enough to have the fetch library for now not to say it isn't impossible in fact i probs could build an API table for modifying any values within the project via fetch requests but meh

        Ravage i talked about it with robot engine about it once and it is possible but a bit difficult to pull off, and like varrience said its hard to get more than one connection running by a single server. Only really good for post requests tbh

          Varrience Letti42 keyValues are websockets, right?.... case closed.

          Oh, and you'll never be able to beat the speed of using just keyValues, no exterior JS. Please note that I said that you guys should try doing it, but nothing about actually using it. When I was making my client-server multiplayer game (lost to the first of my two account bans, right in the middle of development), it again used Fibre, and again, I never dabbled with this stuff. It would be absurdly impractical to use exterior servers for rapid things, unless we get a worldwide industrial revolution and we find a way to make communication between servers insanely fast. Quantum teleportation, anyone?

            Ravage keyValues are websockets, right?

            Yes, but to establish a connection to that websocket you need to connect to the firebase server which is kept track of, and makes sure you dont have too many connections on at the same time

              Letti42 If one IP can't have too many connections at the same time... IP spoofing!

              Also, how do you do the reply thing where you reply to a specific piece of text?

              a month later
              9 days later

              Varrience If I’m reading your code correctly this uses Replit for hosting. Does that mean it will stop working in 2024?

                Binary_Coder yep, I'll probably have to update it again as I'll probably be moving to code sandbox, or the other one in which i forgot i deployed.... or if you plan on hosting it yourself all you need are the files from the API I made I'll be leaving it up a little longer for those who wish to get copies and run there own deployments

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