ItsDannyBruhLvl 5
thats for picking up items yes. the animations show the rarirites. the second one is to show bosses (aka NMES)
thats for picking up items yes. the animations show the rarirites. the second one is to show bosses (aka NMES)
ItsDannyBruh
a) but the rarities aren't even in the code... you can throw together an animation with a different background in 2 seconds
b) now you're just BSing stuff, a quick look at the code tells me that attackingNMES is not a boss but in fact an array to hold all the attacking regular enemies(which, might i add, are the only enemies in the game). in fact, i'm pretty sure NMES is just shorthand for enemies (N-M-ies)
please stop lying and if you're going to lie don't say something that i can easily disprove with a quick context scroll.
im not lying. when the original game was in development a few monhts ago, like in june when it was still undertale playground, there was 1 boss. aka Sans, but i never talked about him since he was not that good.
the enemies are actualy named like "enemies" and "enemy" in the code, but bosses are NMES. i dont remember why i didnt put "boss" but that was in june so...
now please stop fucking getting on my ass bro, just waiting for me to post to rant on me smh
rarirites are in the code..
ItsDannyBruh
bro im not fucking stupid lmao
ive seen the code
stop spitting bullshit
ItsDannyBruh Imagine block coding? Pro vs noob... Noob vs Pro vs Hacker... Noob vs Pro vs Hacker vs God...
Ravage
noob vs pro vs hacker vs god vs ack
I mainly do JavaScript but this game wa
Ravage i mainly do javascript but melotale was like my only game that I actually used blocks for
ackvonhuelio Well played...
Varrience how you'd get dark mode for the site?
ItsDannyBruh injection.... not like i did much..... getting the editor to be different was much more work