Jibberjay

    • Aug 1, 2024
    • Joined Nov 22, 2023
    • 0 best answers
    • 1 point
    • 1 Following1 Follower
    • Ⓒ 17.3
    • Preferred Platform: All of em'
      Experience: Intermediate
    • Alright, it's on!

    • gZany Exactly! The warning is just begging for hackers to come by and wipe your data, so a hidden views counter can be very useful. It also only logs the number of views to the console if you’re in the editor, so no one else can see it besides you.

      MonsterYT_DaGamer It’s a neat trick Owokoyo came up with. The warning shows up only if it detects setKeyValue() in your code, so if you write the function name as a string and break it up as ”setKey” + “Value”, you can trick the program into thinking that setKeyValue() is never called. @Jibberjay realized this would be very handy for an “invisible” views counter and wrote most of the code for it. If this is something people are interested in, I could add functions to Xenon to get and set hidden key values.

      • I have been working on a collaboration project with @Jibberjay to improve Vault. Using one of Owokoyo's methods we were able to make a new, improved security library that can block both Game Lab and App Lab, called Radon.

        Install Radon on a new game or app with the library ID: mILMRqN5JUzprsVSeETMmG-flKCQrwD1xnNqpBp5oE4

        New Features

        • Full support for blocking the debug console in Game Lab and App Lab. Using a project in any way other than presentation mode will cause it to crash.
        • Improved remix protection now allows you to disable startWebRequest() in App Lab. There's also a new option for crashing remixes.
        • New views counter (this was Jibberjay's idea) evades the "this project stores data" warning, so you can track views on a project secretly.
        • Game Lab projects automatically have data browser protection added. App Lab doesn't support it yet due to issues with the built-in browser.

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