-wyi lmao, i even made my own art editor that has more functionality than this one does, i don't want to take more time on making asset work than debugging

    -wyi When I do use pixel edit, I make some pretty nice stuff actually.

    -wyi well, just saying there are better asset making tools available to you which are either open source or free, which will help you make sprite sheets for games, which yes is usually a standard as well, you can also probably use an editor which also does frame overlays so that you don't have to keep looking back at the previous frame, which should lead to super clean animation if you do feel like it

    • -wyi replied to this.

      Use piskel, you have to save the animation to ur device however, doesn't save in the website. I made some things on it

      yall could be using adobe photoshop rn tbh

      Blockyheadman it's like super old version of GML i probably could compile a version of it i have it somewhere, has a bunch of stuff including allowing your own playlist with a restriction because it was never intended to have assets separated from the main program, along with opacity save states and like a joint system which was a bit unintended i originally learned it for a class but by the end of it i knew more of the ins and outs of the program than he did quite ironic, anywho might make a post soon with it for those who'd like to test it out

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