ackvonhuelioLvl 41
- iPhone
Yor mom?
Yor mom?
Letti42 And what about this
addEventListener('mouseup', (event) => {mouse.holding = false})
addEventListener('mouseup', (event) => {mouse.holding = true})
Letti42 Tbh code.org's programming system isnt even ES5, it's something less than that . . .
person You just read some constructor code. ES6 is ES5 javascript but with some updates (read more here (https://www.w3schools.com/js/js_es6.asp))
Also there's ES7, 8, 9 and 10, but with only a small update
You don't 'FIND' the newer versions, your browser should already support them. The way newer versions might not be compatible for all browsers thoug (es7, 8, 9, 10, you'd have to do your own reasearch).
If you're using cdo, they're never gonna update it, so if you want to
get there
you can just download your own code editor (i recommend sublime text cause u can auto save)
ok ima take a wild guess, Gerald van baron the second
ASmartCoder dawg didn't even read my reply‼️‼️😂🥶🥶💯
addEventListener('mouseup', (event) => {mouse.holding = false})
addEventListener('mouseup', (event) => {mouse.holding = true})
->>
addEventListener('mouseup', () => mouse.holding = false);
addEventListener('mouseup', () => mouse.holding = true);
if you want to make it even shorter:
.onmouseup = ()=> mouse.holding = false;
also 2 onmouseup events? or are they for different elements
Though I am wondering.. are you still using a p5 library? If you are then there isn't much different from code.org's es5, other than a bit more freedom with some functions... it all still does the same thing
Letti42 mb there was supposed to be mouseup and mousedown
Letti42 Not really
sprites have a limited amount of things that you can actually implement on.
For example, the main properites of sprites that we all know is x, y, width, height, rotation. But you're limited in a way. Cdo pre-built the constructor, the canvas, and some other things, and making your own class is forbidden (class for sprites)
Letti42
calling someone a dog is dehumanizing.
morons like you keep pulling our society down.
ASmartCoder
a sprite is just a constructor, so you can(actually I did once) add a bunch of properties and then define your own usages for those properties
for example,:
// made a new sprite function cuz i don't wanna go through CDO code and find what the actual sprite constructor is called in order to make a prototype function thingy
function makeySprite(x,y){
this.sprite = createSprite(x,y);
this.sprite.dog = 0;
}
makeySprite.prototype.dehumanize = function(){
this.sprite.dog += 1;
};
var sprite = new makeySprite(200,200);
sprite.dehumanize();
technically thats just calling them a furry
ackvonhuelio yo please tell me your joking 😂😂 aint no way mans think I called him an actual dog
ackvonhuelio ur still using createsprite, which is part of cdo
ASmartCoder
...um...
ok...?
point is, sprites, being constructors, can be given more properties
ASmartCoder well thing is you can extend the constructor of createSprite but you kinda have to fuck wit it to get what you want ackvonhuelio has spared your eyes you should be grateful lmao also createSprite should just be an extension of the Sprite() class since it's based off p5.play
Varrience
why do they teach people to use createSprite()
instead of new Sprite()
???
seems like its kinda unnecessary, gets rid of a possible introduction to constructors, and creates a pain for people like me who want to extend the Sprite() constructor
ackvonhuelio true... i assume it's to get people started with functions maybe? constructors may be a bit much to show someone when there just starting out as well but that's definitely something they probably should incorporate especially since there starting java lab which basically relies off of object to get anything running
ackvonhuelio The point of Gamelab is too be able to be taught to students (little gross kids) who are probably 8 year olds. It may introduce them to constructors early on, but think about it - is it easier to teach a kid, "oh, just use this function!", or to instead have a whole lesson on how constructors work? Gamelab is a tool for teaching, and presenting the kids with a completely new concept is way too hard for both code.org and the teachers..
well i see his point because new sprite makes more sense than create sprite