Letti42Lvl 6
- Windows
ackvonhuelio yo please tell me your joking 😂😂 aint no way mans think I called him an actual dog
ackvonhuelio yo please tell me your joking 😂😂 aint no way mans think I called him an actual dog
ackvonhuelio ur still using createsprite, which is part of cdo
ASmartCoder
...um...
ok...?
point is, sprites, being constructors, can be given more properties
ASmartCoder well thing is you can extend the constructor of createSprite but you kinda have to fuck wit it to get what you want ackvonhuelio has spared your eyes you should be grateful lmao also createSprite should just be an extension of the Sprite() class since it's based off p5.play
Varrience
why do they teach people to use createSprite()
instead of new Sprite()
???
seems like its kinda unnecessary, gets rid of a possible introduction to constructors, and creates a pain for people like me who want to extend the Sprite() constructor
ackvonhuelio true... i assume it's to get people started with functions maybe? constructors may be a bit much to show someone when there just starting out as well but that's definitely something they probably should incorporate especially since there starting java lab which basically relies off of object to get anything running
ackvonhuelio The point of Gamelab is too be able to be taught to students (little gross kids) who are probably 8 year olds. It may introduce them to constructors early on, but think about it - is it easier to teach a kid, "oh, just use this function!", or to instead have a whole lesson on how constructors work? Gamelab is a tool for teaching, and presenting the kids with a completely new concept is way too hard for both code.org and the teachers..
well i see his point because new sprite makes more sense than create sprite
Letti42 Well I learned constructors pretty easy, and constructors aren't that hard to learn. also gamelab uses a p5.js library, so it's not really that useful . . .