ackvonhuelio Is there any way to do a collision with an inward arc, like the inside of a circle, or does CDO have a pre made collision for this? I know theres some trig involved and as I've said before i suck at trig so i'm not doing this by myself
esw Maybe instead of detecting when it comes into contact with the outer edge, maybe make it so it detects when it comes out of contact?? I have been attempting to figure this out for a little, but I can't seem to.
esw Perhaps try this? sprite.setCollider("circle", __, __, __); if (sprite.isTouching(target) == false) { }
INTERNECION Ah yes collision. What makes a game a game or a dumpster fire based on how you use it. So how did it go?