true... though dots would probably be the closest comparison, what i could do is make a tic tack toe which is p2p but the problem would be hosting it... I'd probably need a way to generate room keys (which isn't that hard) but then also setup when the lobby is full and the latency will make that soooo shit, my compromise of me being lazy AF would be to generate the code based of time and then host all the session data within the host key.... but I've already had my fair share of limited multiplayer modules, and let's just say i don't want to go anything near it.... at least for a few more months, but if i inspired anyone I'll jump and bump up a all in one tic tac toe game in a class, though it'll be up to you to intergrate my theroy on setting up p2p