• Question
  • I don't know what it's called but I need help with it

Mellow possibly... not sure exactly what your trying to do, but i'll give 2 examples to try and answer what your trying to do, the

  • first is to add a property that keeps track of that in the object that will update manually, unlike arrays objects don't have a .prototype.length attribute

  • second is to encase multiple arrays of objects containing a Boolean on if they have been unlocked
    the two examples will be showcased below for those who want to learn

    var  obj = {
    pro: true,
    noob: false,
    achivements: 1
    total: 15
    }
    // we can then update it at any time a new achievement is unlocked
    var loser = true;
    if(loser && !obj.noob){obj.noob = true; achivements++}
    console.log("you have "+obj.total-obj.achivements+" left keep it up!")
    // the second way is below here which is basically what Ack did
    var accomp = [
    {title: "Ruiner", unlocked: false}
    {title: "Participation Award", unlocked: false}
    {title: "Secret Customer", unlocked: true}
    ];
    // to calculate how many achievements we have left we must iterate through the Array
    function accompLeft(){
    var left = accomp.length; // stores total achievements
    for(var i = 0; i < accomp.length; i++){
    if(accomp[i].unlocked){left--} // here we access an accomp [ index ] and a .property from that index 
    }
    return(left)
    } 

    just stop f@cking arguing all the time goddammit
    i am not going throught 48 posts >:(

      Varrience well... the last one i wrote was pseudo code so it won't actually run so if your looking for something to play around with and understand how it works this is the better example of what i was showing off.... not sure if i should remove the previous post though

      var  obj = {
      pro: true,
      noob: false,
      achivements: 1,
      total: 15
      }
      // we can then update it at any time a new achievement is unlocked
      var loser = true;
      if(loser && !obj.noob){obj.noob = true; obj.achivements++}
      console.log("you have "+(obj.total-obj.achivements)+" left keep it up!")
      // the second way is below here which is basically what Ack did
      var accomp = [
      {title: "Ruiner", unlocked: false},
      {title: "Participation Award", unlocked: false},
      {title: "Secret Customer", unlocked: true}
      ];
      // to calculate how many achievements we have left we must iterate through the Array
      function accompLeft(){
      var left = accomp.length; // stores total achievements
      for(var i = 0; i < accomp.length; i++){
      if(accomp[i].unlocked){left--} // here we access an accomp [ index ] and a .property value from that index 
      }
      return(left)
      }
      console.log("you have "+accompLeft()+" left keep it up!")

        ackvonhuelio Varrience
        Yoo thank you guys so much! This helps a great ton!
        Unfortunately, my dumb little brain isn't quite able to grasp what's going on in Varrience's examples, but hopefully I'll be able to understand it later. Still, it means a lot, thank you guys!

          INTERNECION Number one thing not to do when you don't want to sound pissed is to not use all caps. All caps 99% of the time mean that you are shouting, and if you're shouting, it's going to be assumed that you are indeed angry. It especially does not help you when you combine a warning with all caps. It comes across more as an angry threat than a warning. Instead, use italics when you want to put emphasis into a certain part. (yea I used caps for 2 words that one time then remembered the tilted I was a thing so 👍)

            Oh and, using words that refer to the offender is also usually unhelpful. For example, you should say
            "This goes against our rules, please don't do that again"
            Instead of
            "You are breaking our rules, don't do that again"

            Mellow Well I usually use all caps for emphasis and not for yelling. I mean what will I yell at the screen for? It isn't like it just booted up my i.p. adress from out of nowhere. Haha

              alright then. But did you see my explanation about the controversy as well?

              INTERNECION eh fair, but it's still best to not use all caps, as long as there are ways to emphasize in other ways. (if there aren't ways to emphasize, I usually a d d s p a c e s in between my words, but that's annoying so it's fine if there's no options)
              And the controversy
              Uh
              many words, yes

              Oh also also-
              Full sentences with all caps are worse than single words with all caps, cuz then you're going to look like you're really pissed off. plus if I were to emphasize an entire sentence, its just kinda... a normal sentence looking different, rather than it actually putting any emphasis in
              Though it can work for much shorter sentences
              emphasizing long sentences doesn't do much

              Mellow ah i see... well you should be able to grasp my example by putting in into a new project or basically almost any JS interpreter and start playing around with what I've got (make sure you use the 2nd iteration of my example as that one you can run), my 2nd example is basically like Ack's... I don't think its that much more of a stretch of a concept or just go off of what Ack said as well if you plan to learn more on your own, Good Luck!

              ackvonhuelio uh it looks like the for loop isn't quite working, I'm testing it with hidden achievements and it just shows as 0, even though there's a few

                Mellow well did you format it properly? the way Ack show it is object array and i'll give a smaller demo of what he did that way it should be followable

                // This is a DEMO please read comments if your stuck or confused
                var accomp = [
                  {
                    title: "new world", // a title of the achivement optional properties like description can also be added
                    unlocked: true // the property to look for if we unlocked the achivement
                  }, // , <= is important since this is an array
                  {
                    title: "pro",
                    unlocked: false
                  },
                  {
                    title: "gamer",
                    unlocked: true
                  }
                ];
                // here we are going to count how many achivements we have left
                console.log(accomp.length) // <= this will give us how many achivements we have
                var unlocked = 0; // keeps track of the current achivements we have
                for (var a = 0; a < accomp.length; a++) { // here we iterate through the array
                  if (accomp[a].unlocked === true) { // === true doesn't need to be there if's already look for a boolean outcome
                    unlocked += 1; // we add here how many is unlocked
                  }
                }
                // here is something more complex we know how many achivements we unlocked and how many we have,
                // but how do we show that as output since "-" statements are illegal in console.log statements
                var achivementsLeft = accomp.length - unlocked; // this makes it so no () are needed
                console.log("You have " + unlocked + " achivements so far\n There's " + achivementsLeft + " left go get em champ")
                // this is how it would be done given that you didn't want to declare a variable for a result
                console.log("You have " + unlocked + " achivements so far\n There's " + (accomp.length - unlocked) + " left go get em champ")

                  yeah none of us can actually understand varriance but just go with whatever he's saying its probably right.

                  Mellow
                  for loops are suuupeeerr useful, so definitely take the time to actually learn how they work and don't just copy and paste

                  INTERNECION

                  INTERNECION lol really what did i do because all i type was

                  2kChubz Disrespectful??? nah bro went to far

                  2kChubz yea you get it lol

                  2kChubz no he doesnt care about noitif he just want points I love how he lies how he don't care about points but he likes his own post

                  so I can tell brendan and fluffy about this

                  Because I didnt do jack shit! lol whatever you idk

                  Mellow mellow do you know where fluffy at because I message him

                  Chat