well i didn't say it was a cure-all... if you read my message i fixed the rotation problem you were having... that was a logical error
physics errors take much longer to fix for the sole reason that it's a literal pain in the ass... and for now that's something i'm not in the mood to do atm... i may get around to take a crack at it but you should try fixing it as well, it'd probably be faster than when i come around to doing it
for reference the OP of this project was having problems with his moveable box code and i did fix it eventually but the first patch took about 2hrs of experimental collisions and even custom collisions for some precaution and i was involved with a bunch of the source code and debugging of a lot of features