thank you. just hear me out after all of this. you have been already. i am so greatful for that

But um how do I fix the LOCATION bug?!

If I could get the player to touch the ground well then I COULD DEBUG THE JUMP BETTER IF IT NEEDED DEBUGGING!
I appreciate you guys trying to help me with the jump bug thing but that wasn't what I asked for and I would appreciate it if I could get some help with what I actually needed help with, not with the jumping (which I can debug in due time)

... * waits for something to happen *

Your problem is the while loop, you do not need it, the CDO collision should take care of it

wow anyway I am back and ready for action! how are you doing zeldaria? I think that I just had probably the worst day at school in this entire school year but so far I am doing fine!

ok but what about fixing the position glitch? How do I get the player to go PAST Y 300 without it breaking??

OH OH OK i see

click debug sprites on the debug console and you'll see your problem

the player hitbox is too tall, fix the sprite drawing

theres a button to the right of the animation editor which removes all blank space

hello there! I am back and ready for action as I said in another discussion to add clarity. I am ready to talk. Let's hope you are willing to listen

*fixes gravity *
OMG BOING BOING BOING (it makes the player jump like a frog XD)

I see what you are trying to do. I wonder...

Also quick question, when you create a sprite using group.add(createSprite());, what do you then call the sprite created?

    I need to know so I can basically create a thing where you touch a group sprite and then after a set amount of time, it destroys that sprite alone;
    I can probably do a group.remove(sprite) but I need the name of the sprite 1st

    Zeldaria
    because you havent defined the sprite as a variable, you have to access it like
    group[numberthatspriteisinthegroup]
    for example,
    group[0].x += 1;
    //moves the first sprite in the group

    Chat