ackvonhuelio Your problem is the while loop, you do not need it, the CDO collision should take care of it
INTERNECION wow anyway I am back and ready for action! how are you doing zeldaria? I think that I just had probably the worst day at school in this entire school year but so far I am doing fine!
Zeldaria ok but what about fixing the position glitch? How do I get the player to go PAST Y 300 without it breaking??
ackvonhuelio OH OH OK i see click debug sprites on the debug console and you'll see your problem the player hitbox is too tall, fix the sprite drawing
INTERNECION hello there! I am back and ready for action as I said in another discussion to add clarity. I am ready to talk. Let's hope you are willing to listen
Zeldaria Also quick question, when you create a sprite using group.add(createSprite());, what do you then call the sprite created?
ackvonhuelio Zeldaria because you havent defined the sprite as a variable, you have to access it like group[numberthatspriteisinthegroup] for example, group[0].x += 1; //moves the first sprite in the group
Zeldaria I need to know so I can basically create a thing where you touch a group sprite and then after a set amount of time, it destroys that sprite alone; I can probably do a group.remove(sprite) but I need the name of the sprite 1st
Zeldaria Here's the reason I asked: I'm adding platforms that, after you touch them, disappear after a few seconds and I needed to figure out how to y'know access the sprite so it is specific to what platform the player is touching and stuff
Zeldaria And--the BROKEN group is literally BROKEN it won't destroy the sprite you touch at ALL! HOW AM I SUPPOSED TO ONLY DESTROY A SPECIFIC SPRITE IN A GROUP WITHOUT HAVING TO DO A BUNCH OF NAMING JUNK?!