There appears to be new(?) rate limits in the getKeyValue() function. From some initial testing, it appears as if the limit is 300 requests every 40 seconds. I don't know if this limit is client-sided, or if this also applies to App Lab, but keep that in mind when making realtime projects with Game Lab.

    [WUT] Adam there has always been rate limits to CDO projects, though they did mention there rate limit would change once siding with datablock storage perhaps it stayed the same?

    to be clear getters and setters accessing any data on CDO will increment the rate limit counter (because i had to deconstruct there data API to make it work for gamelab)

    I wasn't even aware there was a rate limit to getKeyValue, so it's worse

    on top of that it seems like there finally migrating gamelab off of firebase since the export configs aren't configured properly

    5 days later

    bro is it just me or do keyvalues not even work anymore
    im trying to use them rn and nothing is happening

    omg im so dumb i was using print() instead of console.log() for some reason .-.

    its just code.org being code.org fr

    I noticed key values went down for a few days for everyone not logged in to a CDO account… now they appear to be working again, but they’re slower.

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