well if anyone could help with builds or 3d or both, then it wouldn't be, but ig as 2d no builds it is.

active RTM is the issue, i suggest more of a persona active turn based games would be more viable with how rate limited the keys are you'd be lucky to get a 2 player version of what you want to run

A game like that could be complicated, and u would need a loop accessing an array of key values for different player locations and use those locations for the ellipse.
var playerCoords = [];
for(var i = 0; i < playerCoords.length; i++) {
//some key-value code
}

DragonFireGames You should port it to scratch since you can have cloud variables which can handle up to 10 players with a lot less lag. Unfortunately, you may have to figure out how to use cloud variables on your own since I have little to no experience with them.

    More effective would be to use a backend running on render or something and to do all the requests using loadImage()

    ty guys alot! my friend, cool said he could help also. he is a really good coder at only the age of 11!

    for now, I might just learn the basics of making an online game

    Yeah can't really help with that srry

    Chat