This account was made for 2 reasons.

  1. So anybody wishing to see updates on Codémon can simply go to this account and look at "Posts." This account will only ever post about Codémon.
  2. So that if anybody ever joins the dev team, they also have access to this account. As of now, it's just me (DragonFireGames)

Anyways, as you might have heard from @gZany , there will be status effects in Codémon. They can be inflicted by cards, and can perform certain actions at various points in the game based on a trigger system. They can (but don't always) have levels up to 8. They also can (and usually do) wear out after a number of turns.
Here is the list of negative status effects which are not unique to a single card (such as Owokoyo's "Stasised" or @peptobepto 's "Smelly"):

Virus: Lose [LEVEL*10] HP per turn.
Tired: Attacks are [LEVEL*-2]% less damaging.
Arrogant: Take [LEVEL*5]% damage from your attacks.
Fried: You cannot do anything.
Confused: Your attacks have a [LEVEL*2]% chance to fail.
Irritable: The "Team Worker" skill gives [LEVEL*10]% less HP.
Stupid: You consume [LEVEL*4]% more points.
Backdoored: Every effect you deal gets dealt to you as well with [LEVEL*7]% the level.
Inactive: Your cooldowns are increased by [LEVEL*5]%.
Laggy: You can only attack every [LEVEL+1] turns.

Tell me below if you have any ideas for effects! There is practically no limitation on what can be made with this trigger system.

More importantly, though, I'd like it if each card had an immunity. So tell me below if you want a certain immunity on your card. The limit is on 1, unless you are a legendary-tier or higher ( @Varrience , @Letti42 , @[WUT] Adam ) in which case you can do 2. You can also give a suggestion for a new effect, which you'd like an immunity to. As with the cards, don't pick whats the most OP, pick what represents you as a person.

Please don't pick immunity to Fried. Only Owokoyo immune to everything except Arrogant has that.

@Binary_Coder , @miztis , @Letti42 , @ItsDannyBruh , @INTERNECION could you please make your cards? You definitely are important/well known enough to be included in the game. Also, if possible, could older members make cards for past forum users which deserve to be remembered? The link to the maker: https://studio.code.org/projects/gamelab/hwunY5BHXnrm2YU1KvJYhEHeC3NTaEdi5VdiHxJoBNA/view

    Codemon
    how about immunity to virus and tired but 2x weakness to arrogant (level*10% instead)

      ackvonhuelio You're "not a narcissist" but you're openly willing to admit that you are a massive narcissist. I'm confused now.
      That's a good idea, though, I'll do it.

        Codemon
        when did i say I was a narcissist

        arrogant and narcissist are two completely different things
        not that someone of your mental capacity would understand that, though

          Also for what it's worth this is a real ack quote

          ackvonhuelio hey guys just letting you know that I am your superior.
          along with achieving transcendence, I(besides Brendan almighty) have the oldest post here meaning I am better than you all.

          im also not a narcissist
          and I speak only truth

          so giv me a++ rating

          Codemon Alright here's my card. Sorry it took so long, I've been busy.
          createCard({
          name:"Binary_Coder",
          rarity:"Epic",
          health:3200,
          image:"https://proton-uploads-production.s3.amazonaws.com/be06078d849115cbab9825a09bb615e70d6a142a8c13e96db4ef0bfafdec7216.png",
          offx: 0,
          offy: -1,
          description: "A coder who works in App Lab and Game Lab to make all sorts of projects.",
          hpcol: 255,
          moves:[{
          title:"Badge Master",
          description:"Make a custom badge, dealing 250 ATK multiplied by the opponent's card rank.",
          cost:1,
          cooldown:0,
          use:function(opp) {
          // Common gets 250 ATK, Uncommon gets 500 ATK, Rare gets 750 ATK, etc.
          }
          },{
          title:"Unseen",
          description:"This card is 'invisble' for one turn, and can't be targeted by other cards.",
          cost:3,
          cooldown:1,
          use:function(opp) {
          // Can still take damage from attacks affecting multiple cards, but it can't be directly targeted
          }
          },{
          title:"Help Request",
          description:"Ask for help on the forum, reviving a random dead card with 25% of its normal HP.",
          cost:6,
          cooldown:3,
          use:function(opp) {
          // The revived card immediately replaces the card in your deck with the lowest HP
          }
          }],
          });

          I'm not sure how to implement the code for these abilities so I just left the functions blank. Let me know if any of them won't work so I can change them.

          If I have to choose an immunity for my card then I pick Arrogant, but if that makes it too powerful I can have no immunity.

          Also you said that your list is of all the negative status effects, does this mean there will be positive ones too? If so then maybe certain card actions could apply a positive effect to one or more cards in your own deck, such as health recovery or a cooldown reset.

            Binary_Coder I'd describe you as very non-arrogant so that's fine.
            Yes, there will be positive effects. And yes, there will be abilities which apply positive effects to their own deck. You can change your to do that if you want! The effect can be literally anything. In fact, your "Unseen" ability gives an effect of the same name (to make my coding easier).

            Your card is a bit OP but that's fine. I just increased a cost by 1, and your helper ability's cooldown increases each time it's used.

            Binary_Coder Follow-up: is it fine if the "Badge Master" ability gives "Arrogant"? Not only does it make sense, but no other card has it as of now.

              I thought the promotion tag said pokemon for a second there

              Nerf laggy?

              if LEVEL < 5: You cannot attack every [5-LEVEL] turns 
              else:  You can only attack every [LEVEL-3] turns

              A positive status perhaps?

              Inspired: Deal an extra [LEVEL]% of all the damage done last round

              Chat