DragonFireGamesLvl 11
kid yes
kid yes
thx
is there a way to see all the cards cuz i can only see 5 people so far
i can't even see SHREK!
Captain_Jack_Sparrow 💀💀💀💀
A list of all current cards:
ravage, i thought you were better at coding than owokoyo
DragonFireGames Can you send me the card creator?
my big brother wants a card also
i'm working on it
I haven’t seen this let me get the card creator
I'm gonna make mine soon I'm still mourning the death of my old card
createCard
({```
name:"ItsDannyBruh",
rarity:"Rare",
health:2000,
image:"https://gamelab.freeflarum.com/assets/files/2024-01-20/1705781861-434554-image.png",
offx: 1,
offy: 0,
description: "Creator of an addicting game called Barricade. Former clout chaser. Also has 2nd most viewed post on forum.",
hpcol: 255,
moves:[{
title:"Clout",
description:"Use random memes on the internet and clout to distract and attack your enemy",
cost:2,
cooldown:1,
use:function(opp) {
Opp.health -= 500;
Var dice = randomNumber(1, 3);
If (dice == 1 || 3){
opp.status.push(“Dumb”);
}
}
},{
title:"Barricader",
description:"Blocks an attack and deflects their attack back to the opponent",
Cost: 7,
Cooldown: 1,
use:function(opp) {
Opp.health -= 9999;
Var dice = randomNumber(1, 5);
If (dice == 1) {
Self.health = 400;
}
}
},{
ItsDannyBruh Your card cuts off on the third move. Is there supposed to be another one? I'd suggest putting it between triple tick marks: ``` to put it as code.
Codemon forgot about that here’s third attack
Bonker Bananas
Rapidly throws bananas at opponent for 7 seconds.
createCard({
name:"Phoenix",
rarity:"Common",
health:900,
image:"https://phoenixcreativearts.co.uk/wp-content/uploads/2021/09/ae064181a2f68f13edc5e5d08276f95d_cropped_optimized.jpg",
offx: 0,
offy: 0,
description: "An inactive and inexperienced coder that enjoys gaming.",
hpcol: (what does this do),
moves:[{
title:"Bad Project",
description:"Create a horribly made project and have the opponent play it, causing them
to take 50 damage",
cost:0,
cooldown:1,
use:function(opp) {
// No special effects. Should I make this have a cost of 1?
}
},{
title:"Grade Bragging",
description:"Brags about good grades dealing 90 damage and making the enemy feel Stupid for 2 turns, but
causes this card to become Arrogant for 4 turns.",
cost:3,
cooldown:2,
use:function(opp) {
// I'm not sure if this is how status effects work, but please correct me on them if this isn't how they work.
}
},{
title:"Anger Outburst",
description:"Quickly builds anger and takes it out on the opponent, dealing 200 damage no matter
what and makes the opponent Irritable. does 300 damage if this card is Irritable.",
cost:8,
cooldown:5,
use:function(opp) {
// Plz nerf this if it is too powerful. This is supposed to always deal the set damage, even if
the opponent has something to reduce or block the damage (Ex.Ravage takes 200 or 300 even if he has
Impenetrable Vault, ItsDannyBruh would still take 200 damage with Barrier, but I also would (Barrier's ability).
}
}],
});