createCard({
name:"Phoenix",
rarity:"Common",
health:900,
image:"https://phoenixcreativearts.co.uk/wp-content/uploads/2021/09/ae064181a2f68f13edc5e5d08276f95d_cropped_optimized.jpg",
offx: 0,
offy: 0,
description: "An inactive and inexperienced coder that enjoys gaming.",
hpcol: (what does this do),
moves:[{
title:"Bad Project",
description:"Create a horribly made project and have the opponent play it, causing them
to take 50 damage",
cost:0,
cooldown:1,
use:function(opp) {
// No special effects. Should I make this have a cost of 1?
}
},{
title:"Grade Bragging",
description:"Brags about good grades dealing 90 damage and making the enemy feel Stupid for 2 turns, but
causes this card to become Arrogant for 4 turns.",
cost:3,
cooldown:2,
use:function(opp) {
// I'm not sure if this is how status effects work, but please correct me on them if this isn't how they work.
}
},{
title:"Anger Outburst",
description:"Quickly builds anger and takes it out on the opponent, dealing 200 damage no matter
what and makes the opponent Irritable. does 300 damage if this card is Irritable.",
cost:8,
cooldown:5,
use:function(opp) {
// Plz nerf this if it is too powerful. This is supposed to always deal the set damage, even if
the opponent has something to reduce or block the damage (Ex.Ravage takes 200 or 300 even if he has
Impenetrable Vault, ItsDannyBruh would still take 200 damage with Barrier, but I also would (Barrier's ability).
}
}],
});