DragonFireGamesLvl 11
Phoenix I must've forgot to add that to the card. At the moment you have 1.5x weakness to arrogant and your tiredness is multiplied by 0.5 is that fine?
Phoenix I must've forgot to add that to the card. At the moment you have 1.5x weakness to arrogant and your tiredness is multiplied by 0.5 is that fine?
hurry up and go @Phoenix
ackvonhuelio sorry afk, ready to battle?
Oh and there are a lot of bugs, so please report them to me.
DragonFireGames why does it ALWAYS have to be a common though
seek Rarity is determined by coding ability as judged by me. I default to a common ranking. If you code a project which I find cool, I might bump up the rating. Additionally, I need at least 20 starting common cards which will be given out for free to each player when they join. After that, getting new cards will be determined by codeboxes.
On the topic of codeboxes, I am unsure of what to do about duplicate cards. I am unsure of whether to allow multiple of the same cards in matches. If I don't allow it, should duplicates be refundable to coins or should there be a level up system? Otherwise, should there be a cap on the amount of duplicate cards you can use? Some cards like Owokoyo are super OP. How about card trading, how would that work?
DragonFireGames I want to suggest some things about those questions. First of all, in my opinion, I think you should allow duplicates, max of 2 during a match, and they could be refundable to coins too. Also, I think you should add trading, different cards will have different values dependent on their rarity. Like commons = 1, uncommons = 2,3, rares = 4,5, epics = 6,7, and so on. (this will also make trading fair so the users will know how good they are)
Yogurt My current idea for trading is that it would be similar to hypixel skyblock, in that each person places their assets on each side of the table and the trade only commences once both sides are happy with it. Trade requests can only be made to friends. Coins could be added in as well.
Yogurt Additionally, as for duplicates I was thinking a hybrid system where you can have a small amount of duplicates of a card that increases based on rarity. Granted, an entire inventory of @peptobepto s would be funny as they could just suicide bomb all of your cards.
DragonFireGames
Just don't let players have cards past the max # allowed.
If you have all the cards collected, well, then you've probably pretty much beaten the game.
As for how many of a unique card to allow in a deck, it depends on the deck size i guess
For a deck of about 60 cards, 4 cards of the same kind max has been established as a good number (MTG, Pokemon, even the standard deck of cards)
ackvonhuelio Well codemon decks are 20 cards, so keeping that ratio we get 1.3333 duplicate cards which won't work. Though that should mean a good number is 1 or 2.
DragonFireGames hey so the ''' thing ain't working
DragonFireGames Why not have a certain amount of duplicates put together unlock a secret move for the card?
birthdayboy224 you could also just be able to sell cards for money...
create card[{
name:"Sharky boi"
rarity:"rare"
hp:3500
def:1000
image:[upl-image-preview url=https://gamelab.freeflarum.com/assets/files/2024-04-10/1712714534-421303-image.png]
offx:1
offy:0
shortDesc:"an old friend of seek"
desc:"they met when seek started using chats until sharky dissapeared with no trace"
moves: [{
name:"couch"
Desc:"sharky creates a couch (yes he did that once) 400 ATK"
cost:3
cooldown:2
name:"counter"
desc:"flip a coin if heads, sharky's damage is split between both codemon for 1 turn"
cost:5
cooldown:6
name:"rest"
desc:"sharky sleeps on a couch for 3 turns healing 40 hp on each turn"
cost:3
cooldown:4
abillity:"comfy clothing"
desc:"Sharky's onesie is so soft he heals 80 hp at the start of his turn"
seek I can't do 4 abilities, it won't fit on the card. Also, unless you can prove his programming ability, I will reduce his card to common.
DragonFireGames well you didn't put my abillity on the card right? I mean it's meant to be similar to the ability I had