peptobepto Hmm... are you new to cdo? or do you just not check the code of any actually good project on cdo?

    gZany i just don't follow cdo news or keep up with any of that. I log on to the form to post or comment here and there but I try to keep interaction with the community to here and to a minimum. I haven't been doing a very good job at that but oh well

      peptobepto I log on to the form to post or comment here and there but I try to keep interaction with the community to here and to a minimum.

      You've blown up with this post

      Varrience i just tried it that way. Sadly, with the ammount and size of the images, there is actually a stronger delay than if i were hosting them myself. I could lower the framerate but I want to make as few sacrifices as possible. Right now, my best bet is just slowing it down, recording it, then speeding it up

      Just don't add him and say he's so rare your luck just sucks

      peptobepto if the servers are so good then just preload the images and audio so they get cached then just play them again together, at the same time. Applab has a callback for playSound so you can get it to sync up

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        Comment: lmao this is what i said earlier

        Letti42 I don’t know how to do that lol
        I’ll look into it for sure tho

          peptobepto its jsut loading the image url beforehand using the same drawimageurl function. then when you draw it again using the exact same url there shouldnt be a delay because the browser already downloaded it. same with playsound.

          you could make it so that it preloads upcoming frames whilst it shows the current ones, ive done it before and it works for the most part.

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