FluffypoopoLvl 55
ackvonhuelio So there is an error with the substrings in the join part any ideas on how to fix it?
ackvonhuelio So there is an error with the substrings in the join part any ideas on how to fix it?
valueone.toString() += valuetwo.toString(); maybe
oh wait i think I misinterpreted the question,
do you mean the substrings are causing the error
or the joining is causing the error
Substring according to the error
hmm, try
if(theSubstring){
doStuff();
}
ackvonhuelio ERROR: Line: 164: TypeError: value2.substring is not a function
2 things:
1: in the 'if mouse pressed over online' thing, instead of var Result = "thing"
, I would recommend Result = "thing"
(it would be preferable if it is defined once, it can be defined in or out of the loop, depending on the code stuff) [also I'm pretty sure u can't use getKeyValue on things other than key/value pairs so maybe change Result/the other variables in (s)getKeyValue to a key/value pair?]
2: Only define things once or else it'll break sometimes (I know from personal experience)
I fixed the substring I would separate the strings but I forgot how
Just remembered
Looks cool! I can't wait to see the finished version!
Xela pain
some glitches you might already know about:
you can press space to serve at any time, not just before the game starts
if you drag the player by clicking all the way down, the player gets stuck underneath the barrier and you can't get the player back
ackvonhuelio do you want to work on it as well I would love having help because honestly, I'm going crazy balancing a lot
Fluffypoopo
wdym balancing
ackvonhuelio I have thing going on in my life, the discord server and I need to finish this
how do you want me to work on it, not having editing access and such
i'm still unclear how you want the multiplayer to work
ackvonhuelio uh 2 people playing against each other online
Fluffypoopo
no, i mean does it use keyvalues, ocelot, or something else
ackvonhuelio yes the people are supposed to be anywhere in the world and play against each other