2 things:
1: in the 'if mouse pressed over online' thing, instead of var Result = "thing", I would recommend Result = "thing" (it would be preferable if it is defined once, it can be defined in or out of the loop, depending on the code stuff) [also I'm pretty sure u can't use getKeyValue on things other than key/value pairs so maybe change Result/the other variables in (s)getKeyValue to a key/value pair?]
2: Only define things once or else it'll break sometimes (I know from personal experience)

I fixed the substring I would separate the strings but I forgot how

Looks cool! I can't wait to see the finished version!

    some glitches you might already know about:
    you can press space to serve at any time, not just before the game starts
    if you drag the player by clicking all the way down, the player gets stuck underneath the barrier and you can't get the player back

      how do you want me to work on it, not having editing access and such

      i'm still unclear how you want the multiplayer to work

        5 days later

        It has been a bit since this was made. I wonder what happened to the pong online thing. The premise sounds amazing. I would like to see more of this in the future.

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