Ravage the size of the forum archive I'm curious to know, also in agreement with archiving, while at times it can be somewhat boring it will save your hypothetical ass if you do something stupid

    Varrience There's 4 discussions in it so far: it's under the "Archive" tag. Go check it! I put one of your discussions in it.

      Ravage oh i thought you were going to locally backup the forum just in case something dumb happens.... in which is why i was curious about the size.... perhaps i read it wrong?

        Varrience DO NOT destroy the forum's data please. I see you coming... On the home page of the forum, click on the "Archive" tag on the left. They're there. It's for people to see the great discussions more easily.

          Ravage I had no plans to.... i thought you came up with a way to backup the whole forum was all....

            Varrience It's on an external SQL database, according to the Admin tab... and according to Adam, that database holds every Flarum forum. So, it's probably well guarded.

              Ravage well can never be too careful, having local copies of stuff helps especially if the database hosting your data goes kaput

              Awards

              22 days later

              Heh, never publicly released the latest update, 1.1.0

              FCR 0.22.0 or 1.1.0.js
              186kB

              Just paste it into a gamelab, change the ownerId and you should be good once you add Vault and Emoji List.

              The LGM Awards '24 Theme (v0.1.0)

              code to copy
              {
              name:"The LGM Awards '24",
              creator:"LGM Productions",
              background: "#efefef",
              background_image: "https://studio.code.org/v3/assets/ySiIkA1yMqPToL3EE0Wl4efYzNuxMpp7gcTS4zrPwvU/The-LGM-Awards-'24-400x400.png?t=1705270318234",
              messages: "rgba(245,255,255,0.5)",
              message_hover: "rgba(245,255,255,0.6)",
              ping_messages: "rgba(245,255,0,0.8)",
              ping_message_hover: "rgba(255,255,0,0.9)",
              input_box: "rgba(245,255,255,0.4)",
              input_box_typing: "rgba(245,255,255,0.5)",
              profile: "rgba(245,255,255,0.8)",
              username: "#232323",
              admin_username: "#232383",
              owner_username: "#6060ef",
              buttons: "rgba(245,255,255,0.6)",
              button_pressed: "rgba(245,255,255,1.0)",
              button_hover: "rgba(145,155,155,0.5)",
              button_stroke: "rgba(245,255,255,0.6)",
              notifications: "rgba(245,255,255,0.8)",
              announcement: "#ffffff",
              date: "#777777",
              placeholder: "#777777",
              placeholder_hover: "#606060",
              text: "#ffffff",
              font: "Franklin Gothic Heavy, Hiragino Kaku Gothic Pro system-ui,-apple-system,Arial Black",
              bar: "#d4d4d4",
              rect_bevel: 5,
              profile_tint: 0,
              circle_avatars: true,
              show_online: true,
              }

              Phoenix Unfortunately, I got tired of being banned all the time, so I stopped hosting FCR for now. However, just paste the code in a gamelab project and it should work after you change the ownerId and import the libraries.

                DragonFireGames You should make a folder that holds a file called README.txt and of course, the code. README.txt holds the instructions on how to use FCR.

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