DragonFireGamesLvl 11
- Edited
gZany I totally agree with Ravage. Try using loadImage()
and use an image hosting site to host your images. It means you can copy and paste the code without worrying about code.org deleting the project since all the images are hosted externally. It also massively increases speed if you use image()
from p5.js.
Awards
- â’¸ 1 from
ackvonhuelio
Comment: or you can use get() to load images that you make in the program - â’¸ 1 from
ackvonhuelio
Comment: might be better than loadImage if you loop the creation of cards off of a data table like ravage suggested