Do you think this ranking system is accurate or should I change it?

//Genius/God
Gabriel
//Legendary
var Adam = false;
var Ravage = false;
var Varrience = false;
var Blockyheadman = false;
//Epic
var Letti42 = false;
var Ackvonhuelio = false;
var Person = false;
var DragonFireGames = false;
var INTERNECION = false;
var Binary_Coder = false;
var wyi = false;
var Miztis = false;
//Rare
var Mellow = false;
var zkat = false;
var wddd = false;
var Gabriel = false;
var LGM_Productions = false;
var ItsDannyBruh = false;
//Uncommon
var TNitro7669 = false;
var Lavbubl = false;
var Cherrys = false;
//Common
var Dusk = false;
var Zzeroiscool723 = false;
var Chubz = false;
var Sam = false;

This is based off of Activity on fourm, Skill level, Badges, and Popularity on forum.

Awards

  • â’¸ 102 from Ravage
  • â’¸ 69 from person
    Comment: Dats right baby I'm a epic

    Why are they all set to False

      technically you could change it.... right?

        Ravage Because you don’t Have them yet. It is a card collector game that I am creating cuz im bored. Whenever you get the card it changes to true

          Varrience also, aren’t you owner? How come you don’t have the badge

            gZany Make a dictionary like this:

            {"legendary":{"[WUT] Adam":{cardOwned:false,stats:{specialty:"Being daddy",pfp:"https://image"}},"Varrience":{cardOwned:false,stats:{specialty:"Fucking around with the console",pfp:"https://image"}},etc...},etc...

            In my opinion, @DragonFireGames and @Letti42 both deserve legendary. Is this gonna be multiplayer (it can be turn-based, and that makes it easier)?

              gZany
              nah if we're talking solely about the forum i deserve my own rank above everyone else
              in addition to owning the most viewed post im the first poster on this site

              Add Goofy ahh khan rank
              And scratch rank for our friend over there

              Wouldn't moderators have their own category tho?

              Ravage hmm I might settle for 2 player right now but in the future multiplayer.


              Biggest I could make @Ravage 's pfp or else it would look squished

              EDIT: The line across the card is its rarity

              Purple: Legendary
              Orange: Epic
              Blue: Rare
              Green: Uncommon
              Black: Common

                gZany Hmm, ok. There's a tiny bit of white space between my PFP and the pink line.

                What's my offensive ability?

                Awards

                • â’¸ 69 from person
                  Comment: Hack duh 🙄

                  Ravage

                  Fixing that rn. Also I'm thinking about your ability. It wont show on the card since there isn't enough room and I'm to lazy to rewrite the whole thing in a smaller font. It will probably be a button on the side whenever the card is in play.

                  gZany Oh, no... instead of making it an animation, you could draw it with text() and image() and rect()... dear god... making these cards would take you sooooooooooooo much time instead. Make a function that takes 4 parameter: the user's stats, x position, y position, scale. It then draws it accordingly. Will make your life 500x easier. I can help if ya want.

                  Nobody ever taught you about data structures? Holy damn I love those.

                    Ravage Speaking of multiplayer, FCR contains a lot of inbuilt functions that make building turn-based multiplayer a breeze. Just look at how I made chess, checkers, & tic-tac-toe. If this game became a reality, I'd happily feature it.
                    (Also thanks for mentioning me as legendary)

                    PS: I'd also be willing to help with its development.

                    gZany I totally agree with Ravage. Try using loadImage() and use an image hosting site to host your images. It means you can copy and paste the code without worrying about code.org deleting the project since all the images are hosted externally. It also massively increases speed if you use image() from p5.js.

                    Awards

                    • â’¸ 1 from ackvonhuelio
                      Comment: or you can use get() to load images that you make in the program
                    • â’¸ 1 from ackvonhuelio
                      Comment: might be better than loadImage if you loop the creation of cards off of a data table like ravage suggested

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