Why are they all set to False

    technically you could change it.... right?

      Ravage Because you don’t Have them yet. It is a card collector game that I am creating cuz im bored. Whenever you get the card it changes to true

        Varrience also, aren’t you owner? How come you don’t have the badge

          gZany Make a dictionary like this:

          {"legendary":{"[WUT] Adam":{cardOwned:false,stats:{specialty:"Being daddy",pfp:"https://image"}},"Varrience":{cardOwned:false,stats:{specialty:"Fucking around with the console",pfp:"https://image"}},etc...},etc...

          In my opinion, @DragonFireGames and @Letti42 both deserve legendary. Is this gonna be multiplayer (it can be turn-based, and that makes it easier)?

            gZany
            nah if we're talking solely about the forum i deserve my own rank above everyone else
            in addition to owning the most viewed post im the first poster on this site

            Add Goofy ahh khan rank
            And scratch rank for our friend over there

            Wouldn't moderators have their own category tho?

            Ravage hmm I might settle for 2 player right now but in the future multiplayer.


            Biggest I could make @Ravage 's pfp or else it would look squished

            EDIT: The line across the card is its rarity

            Purple: Legendary
            Orange: Epic
            Blue: Rare
            Green: Uncommon
            Black: Common

              gZany Hmm, ok. There's a tiny bit of white space between my PFP and the pink line.

              What's my offensive ability?

              Awards

              • â’¸ 69 from person
                Comment: Hack duh 🙄

                Ravage

                Fixing that rn. Also I'm thinking about your ability. It wont show on the card since there isn't enough room and I'm to lazy to rewrite the whole thing in a smaller font. It will probably be a button on the side whenever the card is in play.

                gZany Oh, no... instead of making it an animation, you could draw it with text() and image() and rect()... dear god... making these cards would take you sooooooooooooo much time instead. Make a function that takes 4 parameter: the user's stats, x position, y position, scale. It then draws it accordingly. Will make your life 500x easier. I can help if ya want.

                Nobody ever taught you about data structures? Holy damn I love those.

                  Ravage Speaking of multiplayer, FCR contains a lot of inbuilt functions that make building turn-based multiplayer a breeze. Just look at how I made chess, checkers, & tic-tac-toe. If this game became a reality, I'd happily feature it.
                  (Also thanks for mentioning me as legendary)

                  PS: I'd also be willing to help with its development.

                  gZany I totally agree with Ravage. Try using loadImage() and use an image hosting site to host your images. It means you can copy and paste the code without worrying about code.org deleting the project since all the images are hosted externally. It also massively increases speed if you use image() from p5.js.

                  Awards

                  • â’¸ 1 from ackvonhuelio
                    Comment: or you can use get() to load images that you make in the program
                  • â’¸ 1 from ackvonhuelio
                    Comment: might be better than loadImage if you loop the creation of cards off of a data table like ravage suggested

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