I might quit CDO for many reasons. These are the main ones.

Chats

Chats SUCK. As I said before, they are filled with pornography, excessive roleplaying, and many more bad things that are against the CDO ToS.

Constantly Remixed Games

Most of the Game Lab section in CDO is just remixed projects that just change the prompt saying that they made the original game.. most good games dont even get seen because there is so much remixed games flooded on the game lab section.

CDO's Terrible Moderation System

Code.org has a really bad moderation system. In just 3 clicks, your game can get banned off CDO for no reason. People have gotten their account deleted from this, including me last year.

Boredom

I am honestly getting bored of block coding and javascript, I wanna try something new because there is no interest in the same ol' 2 coding languages. I've been doing block coding for 3 years, same as Java. Its getting boring.
So i will probably move to Replit or Scratch.. but I still wanna be known as something on this platform so im gonna stay
unless my grades pummel down (which isnt a problem right now)

    oof another one? that sucks tbh it happens a lot now

    ItsDannyBruh well.... most of that makes sense.... although you can use like actual code in CDO you don't have to drag in blocks you know.... you have a whole lot more options that aren't visible to you otherwise, though if you are going to try some new stuff i recommend chasing after lower level stuff since you've only experienced top level languages so far it puts a lot more responsibility on the programmer though so you should be ready for that

    ItsDannyBruh Congratulations! You have successfully rephrased that post I made some time ago.

    Also, did you forget what I said about being remembered on CDO?

      miztis That's not too bad, just remix and re-post. The only problem is the keyValues.

      ackvonhuelio No, read the other post I made about making something that "pushes CDO to its limits" like dear ol' Ethan liked to say.

        ackvonhuelio Of course. I'm just saying that simply making original content isn't enough. There has to be something never seen before, and interesting, something which pushes CDO to the limits.

          Ravage
          eh, wutadam could be considered revolutionary even though chats weren't necessarily a new thing (photop, shoutouts, ziriski's chat, link's chat, and a bunch of other ones).
          he just made a really really good chat

          so you could probably make a really really good game and be remembered

            ackvonhuelio Chats weren't a new thing. I don't necessarily recognize him as a great because of Brendan's chat. It's more because of [WUT] World, which definitely was a new thing: a literal social media site on CDO. That it was really good does help, as well.

              Ravage
              photop was a literal social media site...
              point is, you don't need to make something completely new to be remembered

                Ravage
                oh damn seems like im even more og than you.
                photop started out on cdo

                then robot engine moved it off of cdo once people realized you could hack programs hella easily

                Awards

                • Ⓒ 20 from Ravage
                  Comment: The price I pay for being wrong :(

                  ackvonhuelio Hmm. Okay, guess I'm wrong and you're right. I certainly have to consider Adam as well-known, but I can't think of anything else he made which was new. That smax.

                  ItsDannyBruh
                  you
                  a) lied about content in "your" game
                  b) proceeded to continue to lie about code that clearly didn't exist and presented evidence which didn't support you
                  c) proved you have minimal programming knowledge and no understanding of code that you supposedly wrote by arguing and insisting that it had functionality other than what it clearly did ("NMES is a boss" lmfao how stupid do you think I am)

                  and you think its odd that I question whether you even made the game in the first place?

                  futhermore, you
                  a) said you were going to make a new game with your friends (who you said would be credited) that was 10000+ lines of code named Jump (whadya know there's already an old game called Jump that was made by a person and his friends [who were credited] and has a little more than 10000 lines of code)

                  this made me immediately suspicious as you pretty much described a game that had already been made down to the name. maybe you thought it was old and forgotten so it was ok to plagiarize?

                  b) backtracked and edited everything saying you wouldn't make the game as soon as you realized someone knew about the og Jump

                  I think anyone with reasonable logic can understand how im confident that you're plagiarizing stuff rn.
                  Just know that you saying "i didn't plagiarize" isn't gonna change anything.

                  So now what?

                  well, before you try to plagiarize more stuff,
                  learn to fucking code

                  then, you can make original games
                  and if it really is your goal to be "remembered", then you should dedicate time to creating stuff, not stealing stuff

                    ItsDannyBruh
                    tell me, how could your program have been original and not plagiarized if you don't even understand the code?
                    are you saying that you put random blocks of code together and it magically worked?

                      L
                      Last Chat :(
                      See ya round, people.
                      Aug 16, 2024
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                      t43rew t34t3t45ret 45 e trsdyrt
                      wt rtret
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