Ravage in my experience the line draw call is slower than the rect one unless they fixed that also for the way your storing those coords may be better to use the p5 vector calls as for the sorting at the current time i don't have a good solution other than some implementation of quicksort at the moment but thought I'd add my input in.... also some older games used triangles to generate shapes rather than just lines.... not sure what would be better though
however i do know of people who have been playing around more with 3d more than i have so i'd definitely recommend asking
- at
- letti
- dragonfiregames
CDO wasn't really optimized for 3D so I'll be surprised on what your library can squeeze out of it